Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TouchStar

319
Posts
7
Followers
7
Following
A member registered Jan 04, 2026 · View creator page →

Creator of

Recent community posts

Hello Sashasauce. Thank you very much for providing insights into the how the art was made. The organization of the art direction seemed to be similar to how the programming team handled communication, in that you guys had a clear separation of who did what and constant communication throughout the jam. Having someone with a shifted schedule seemed to help facilitate this separation of work. I showed this to my art team so that we can improve the art in our next jam. Anyways, thank you a lot for the advice :)

Thank you so much for the feedback. And dont worry that the text is really long, I would rather read more about successful game design and project management than less. The funny thing is is that we had similar working styles (with using discord and Github). but the main difference was the constant communication by staying on call, which greatly helped coordinate your team. Our goal was to get our MVP finished by Friday, but with confusion and miscommunication we ran into a lot of conflicting code and errors. This delayed us and greatly reduced the amount  I also really liked how you guys used the artists as the playtesters since they have little experience with the gameplay, but are also the typical reviewers for a game jam. 

Overall, it seems like the best way to coordinate a team for a game jam is to: 

1) Have clear designations of what components people are working one before even starting to make the game

2) Have some way of constantly communicating with your team (this can be through a call, working in person, ect.)

3) Have 1-2 people spend time combining all the files (to prevent conflicts)

4) have people who have not worked on the game play components (artists, musicians, ect.) be the ones to playtest the game

Thank you so much for this information. I will relay this back to my team to have a smoother workflow. If there is any other teamwork or coordination methods that you guys used to make such an impressive game I would love to know. This doesnt even apply to coding as I noticed in both this and last game you guys mixed both drawings and pixel art in you game, and I would love to know about the thought process behind that.

Anyways I am planning on doing Brackeys jam so hopfully I see you guys there. If not, hope to see you guys in the next jam :)

Thank you, yes I would love talk more! Our team also used GitHub, but we sometimes had conflicts when pushing stuff. We tried to solve this by one person working on the main game and the other working on making prefabs. Also based on what you said, it seems like on the last day someone was in charge of combining it all and taking everyone’s files and making the game. And since the game is well balanced, how much time did you spend playtesting it? Anyways I would love to chat and exchange ideas of how to manage a team :)

The mechanics system is really fun. I love grappling to a wall and getting launched lol. Great game :)

The art is beautiful and each level has its own unique minigame. Great job :)

Wow I thought you guys did well last jam, but this is incredible. The art, music, level design, all of it is amazing. This is some of your best work yet. 

Also how were you guys able to create something like this with such a large team? Although communication and leadership isn't a category you guys would receive 5 stars on that front as well. Amazing work guys :)

Wow for your first jam you created one of the most unique concepts I have seen in this jams. You essentially blended together a puzzle game and an action game by having the player beat bosses with a given amount of inputs. This means that players can spend their count by either moving or attacking in a fast-pace boss rush game. Incredible creativity from your first jam :)

This is a cool stealth game. I like the atmospheric music and the mechanics of dodging enemies line of sight :)

This is a really creative mechanic for a platformer. Most platformers in this jam have a timer where you need to race against the clock, but this one allows the player to take their time to figure out the puzzles. Very fun :)

Wow this is such a fun game! I saw this being played on stream the other day, but it truly is as fun as it looks. This is a steam worthy demo right here. Amazing work team :)

Having time be both used as a currency, a health bar, and a countdown timer is a really fun and creative concept.

Wow this is such a unique concept for this jam. Something I would add to this game would be more UI components (such as showing the players health. But even without this the game was immersive and fun :)

Lol this is a fun concept. Was a little confused what to do at first, but once I got the hang of it, it was very enjoyable :)

I haven't played a murder mystery game in a long time, but now I want to play another one. This was a fun and intriguing game to play. I also love your humor for the goblin. Great work :)

The game is really cool, however it would be nice to have background music for immersion and SFX as indicators that something is happening. But overall fun game

Honestly having a game just around using around an object pushing you is a really fun mechanic. The music was also a nice vibe, however it would be nice to have SFX as well.

For a game about exploring a hidden temple, this game is a hidden gem.

I think the main issue with the game is the broken timer. Having to reset the game because of the broken timer makes the game more difficult than it needs to be. However the level design is great and the concept of time freezing in a puzzle platformer is fun :)

Yah this is a fun game. I do agree that the timers are a bit too tight, but the overall the gamer is very creative and really fun :)

CrayCray, did you take inspiration from the game inscription? I love inscription and this game feels like it was inspired by that. The one issue I had with this game was that the audio didnt loop and it would be nice to have SFX for when the characters attacked. As someone also learning unity, I found this audio tutorial from brackeys incredibly helpful. Overall, the game is really fun and I had a great time playing it :)


I like the enemies in the game and now the porcupines have two modes of attacking the player. One with spikes around them and one where they shoot spikes. Creative enemy design :)

This game reminds me of a very similar flash game from way back in the day. One thing I absolutely love about this game is that the music changes, which is a very cool addition that I have to add to my game in future jams. Overall great game :)

This is such a fun and simple game. I love it! For a while I didnt realize that the player can move, so I was shooting people from the center of the screen until the last round lol.

Wow what a great game. The art style, music, and gameplay are all very cohesive with one another to make a one of a kind game in this jam.

What a creative take on chess and count down. How did you come up with this idea? Also, great job on making your own SFX. I thought you used a professional asset pack until I read the credits. Overall great game :)

This is a cool experience. The graphics remind me of Stanley parable, but if it was like a horror game.

Out of curiosity, have you played the game Outerwilds. If you havent dont look anything up and just play the game because it heavily relies on story.  This game feels like outerwilds where you experience cosmic horror from something so big and powerful (in this case the sun). Anyways, it is quite an atmospheric game. One thing I would add would be a little bit of background music since there is a lot of waiting in this game and the music can add to tension.

The game play is really cool and the controls are nice. One thing I would add to the game is to increase the count down timer. When starting the game, the timer feels too short and the game abruptly ends when I just start to get immersed in it. But having a game that gets you immersed so quickly is an amazing feat to pull!

The vibes of this game are quite nice. I like how the game tells a story through the players actions rather than through a body of text at the beginning of the game. Well polished and well made game :)

Wow the art is beautiful, and the atmospheric music really brings the game together. Great job :)

Wow really cool idea. I have seen a lot of puzzle games here but this is one of the most unique ones I have seen in this jam so far. Great job :)

This is a cool stealth like game. There used to be a game on Roblox similar to this that was a ton of fun. The only thing I would change about this game is making the text to type simpler. even if the clone is on the other side of the map, I cant type out the commands fast enough before the clone arrives. Still, its a really cool and unique game :)

The level design are really creative and the art is very cute. Very nice game :)

Wow the art is amazing. It is incredibly stylized and the shading on it is outstanding. Great job :)

I've played 75 games so far and this is the first game that uses the theme count down to throw a fun part. Very creative theming :)

I loved this game. The story was hilarious. The platforming difficulty was balanced. Each character shown was unique. Overall amazing job, love the creativity :)

Cool game for your first jam. You nailed down the components that make a top down shooter fun. Excited to see what your next game will be :)

Honestly I really enjoyed the main character. The emails talked about crazy opportunities and shit happening and after reading about that stuff all he cares about is grabbing another beer lol. Which reminds me, I need to get some beer from my basement.

One thing I would add to this game is an extra life. With the players and enemies speed it is very easy to die. Having only one life makes the game a little too punishing. But the enemies are cool and I really like that the direction the player is shooting changes based on where the enemies are :)

Wow the level design in this game is amazing. Great job :)