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Pie For Breakfast Studios

A member registered Aug 15, 2016 · View creator page →

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Hi - my publisher has asked that I take it down since we'll be offering the game as a physical release early next year.

Hi! We've gotten a publisher for the game and they've asked that I take the download link down (Mega Cat Studios - they'll be releasing the game as a physical GB cartridge). However, I've worked it out so that folks who bought the game here will get an updated ROM for free when the game is released. I'll make sure to e-mail everyone when that's ready.

Hi there! I'm working on the beta version of the full game now (which is going to get a physical release) and have done some tweaks to collision and i-frames so this should hopefully be less of an issue. With the tools I have, it's impossible to edit the hitboxes themselves, but with the workarounds I've added, the new version plays smoother (I'll likely update the demo soon too once the full thing goes into beta.)

Thank you for the very nice comments and feedback! I'm going to do what I can within what the engine (GB Studio) allows, but those are some things that I've seen in other playtests and will try to take a look.

The current ROM is not the final version.

looks awesome!!!

Hi! The demo is on the website and playable in browser. I don't have anything to announce at the moment regarding physical copies but it is something we are pursuing. We'll announce on Twitter and Itch if plans for a physical edition crystalize.

Fixed! Thanks for the heads up.

Really gorgeous. Looking forward to diving in!

Awesome! Well done!

I will after I clean some things up and add some stuff. It got into MAGFest so that should be happening in the next few weeks so that the demo is con-ready :-)


It's really effective. I like how the game sends me off on a quest and it puts me in the right place to see a bit of story. Kind of subverts my expectation of quest - story - quest - story.

Really nice. I like how you used quests and story events with one another so that something happens as you look around. Really cool!

I've been asked to publish a guide for GB Studio Central, so keep an eye out for that!

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Oops - that was a typo. The Shift key stands in for the Select button when playing on a keyboard.I edited that section of the description so it's correct now.

Thanks for the feedback! There are 2 save tents where you can save your progress. I'll make sure they show up on the map in future versions of the demo though (the map was a very late addition before a deadline so it's very basic right now.) 

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Thanks for the feedback! Yeah - I'm still working with the "disable collision" scripting function on the player character to sort out how to do better invincibility frames, but that's absolutely on the list (along with making the snakes not turn into pinballs when hit...) 

Thank you for the kind words and review!

Hey there! Great to e-meet you! Sorry for the long response time, it's been a busy few weeks on this end. I would love to chat more about this. I'll send you an e-mail too.

Thank you - enjoy!

It's formatted for 8.5" x 11" letter paper, so I would use A3 to be safe as A4 might require you to chop off a bit of the image.

Hey there! Unfortunately not yet - we're currently looking for Spanish-speaking game designers to help us translate it.

Thank you for doing this! I'm very interested in being a part of the bundle. I recently published a Twine game about protest and the 1970 Kent State Shootings, but it's a free Twine game playable in browser so I don't know if it will fit:

In terms of paid games, I'm happy to donate this print-and-play: