this is awesome <3
Tossu
Creator of
Recent community posts
You can decide how much of a cut itch takes from your sales.
Steam, however, has a policy where you always have to give the best deal on their platform. So for example, if your game is 50% off on itch, it has to be 50% off on Steam as well.
Good luck on finishing the game, the demo is nicely put together!
oh yeah, after a few minutes of playing, the game starts slowing down. This is due to the fact that the obstacles are never freed from memory after going off-screen… Sometimes I make the simplest mistakes :D
It’s rather unfortunate that I can’t update the game for the duration of the jam voting period, especially since I realized this issue almost immediately after the jam ended.

This game is really fun :D
Some things to note: At some point the gas refill would only fill the bar to about 70% or less, probably not intentional? Sometimes my truck would get stuck for a brief moment which felt a little awkward. Also, the music does not loop which leaves me listening to sound effects for the rest of the game hahaha
All in all I really like the progression in this game and it feels satisfying to play!
Thank you!!
The shield gathering was intentional since it is actually not even the most optimal way to gather score but feels really cool regardless :D
I audibly laughed at the floating point error when first encountering it during testing and decided to leave it in since it enhances the feeling of “breaking the game”.
Exceptionally well done, this is probably my favorite from the jam submissions.
I absolutely suck when it comes to puzzle games. After beating the game three times, I still couldn’t get through the blue door even though I had the thing for it so take that as you will, could’ve totally been my fault for all I know. :D
The atmosphere of the game is fantastic, I really enjoyed how the music changes according to the game phase. Everything blends in pretty much perfectly. I especially love the huge texts in the sky at the start and end, really gives the feeling that the world is something larger than me.
The only downsides were the jankiness of the platforming, which I know you’re aware of. Secondly, it feld a little awkward how close you had to stand to every puzzle activation.
All in all I would really love to see this get a full version. More trippy puzzles and even trippier solutions!
The rotation of the pieces was awkward, a slight misinput that makes the piece collide with ground would make the piece spin and hard to control. This could be fixed by giving the player better control of the spin or easing the spin into a halt very quickly after removed from collision.
Dropping a key-piece and it infinitely falling through the level could be fixed by just giving them a static position to come back to if they fall. Maybe a piece inventory UI?
That’s all, I hope to see an update to this!

























