Super cute concept and the idea and story for the game is cool too! Had a lot of fun and was pleasantly surprised to be playing a rhythm game. Combat was fun and definitely took me a few tries to make it to the final performance. I do wish that each action could have varying tracks though. After having to heal and attack the same way every time it did get kind of repetitive so it would have been cool to have even longer attacks or variations that kept me on my toes. Lots of fun though and I'm sure that adding that with more time could expand upon the game and really add to it. For a first time game and working with the time limit, I think this is really fleshed out and polished! Very fun
TootBaguette
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Really well done! Only bug I encountered was at the end when I reached the boss my shooter suddenly went back to 1, and the boss still had another 3000 health ;-; Im assuming I collected so many coins that I went from 2048 to 1, but other than that it was fun and even when I died I kept playing. Music was simple, everything seemed well designed, and I liked the twist on the 2048 concept!
Really fun puzzle game and kept me hooked enough to play through until the end! Only thing I felt like that could be nice adding was maybe being able to use 2 3 and 4 on the keyboard to more easily toggle individually. After a while a got a hang of the order of the variations after clicking through c a bunch of times, but at least for me, I think using the number keys could have made it more intuitive for which ones I wanted to toggle and when. Super fun, and the concept behind the puzzles are really neat!
Super fun concept and the game is well designed and wasn't having any bugs. Only downside is as the game goes on the only objective kind of becomes click workers and the spend energy on any skill available. However, I don't think that really matters with the scale of the jam and I think the sound effects and map and workers all had well polished effort and art put into them. Very interesting, and one of my favorite concepts for the little guys theme.
I liked the idea of having to grab them different ways but unfortunately it was a bit easy to bruteforce them in most cases. For some of the units I don't I realized what they actually were responding with until seeing them later again because I could just grab them and throw them. Cool concept though and the way each unit reacted differently was interesting. Fun levels and they were neat little puzzles!
The skeleton level definitely forced me to be more strategic, but I died on the wizard level. the smaller range of the fireball made combatting the skeletons a lot more difficult, but this might have just been a skill issue on my part. Super cool concept and I like how it was comprised of two smaller games. One thing I thought that would really add to it is some nice crunchy sound effects that add to the crypt crawling, but the gameplay was still good without it.
Like the music and the twist on flappy bird type gameplay. I definitely think a menu screen could have helped since the first time opening the game just led to death, but afterwards it's not really a big deal. I liked trying to dodge the obstacles, but it was sometimes frustrating when the movement sped up or slowed down. I'm assuming it had something to do with whether my mouse was in front or above/below but it just made it harder to control. The music and artsyle was really well done, and I think if the speed was finetuned a little more I could definitely drop even more time than I did to go as far as I can. Very cool!
Took a second to realize the number buttons were swapping little guys. From what I could tell number 3 could move boxes and 4 could jump higher, but that was all that I really saw. I think a tutorial and some effects to make it clear what each guy is doing and visually different could really aid the game, but the idea seemed strong
When we originally planned our game, we had hopes of implementing a combat system against humans but due to scope simplified to just attacking the chemicals. Upgrading strength just allows you to destroy the ant killer faster. Would have loved to implement it though. If you ran out the colony would have died and it would have been game over.
Super sick concept. Surprisingly I first tried each level, but I think that might be a little bit of luck. Chaotic and fun, and the art style ties the game together really well. I would have kept playing for another 10-15 levels if you had made more, and I could easily see how crazy but fun it would get if you kept scaling. Awesome game!
Difficulty increased faster than I was expecting but I love everything about the theming, art style, sound effects, and music. Its a really satisfying game to play and the concept is cute too. Only thing I struggled with was telling myself not to catch the food with the plate instead of my body, lol.
Art style is super cute and I like the concept. I did notice though that the gravity seemed a little high and caused some of the stacking to behave wonky though. If a rectangle piece was even slightly ajar it would flip down and cause all of the other blocks in the stack to fall insanely fast too. Other than that, cool little puzzle to try to stack up as fast as possible. Very nice!
Love the flavoring and it looks super cool with the terminal and everything. I think the music stopped looping for me at one point unless I'm crazy and just didn't hear it pick back up, but maybe you forgot to turn on looping for the music. If the music is looping then I must have gotten too locked in on the puzzles to hear it pick back up lol. Super cool and had a lot of fun trying to work my way through each puzzle!
Unfortunately when I tried playing this game nothing was moving or changing. I tried hitting every button on my keyboard and clicked the screen. Am I missing something? The description sounds interesting so I'd love to try playing the game again if you listed out the controls or showed me what I'm missing. Thank you!
Super creative and was not at all expecting a 3d game like this. The concept was fun, but I do wish it scaled up a little faster. Once I got the little workers going though my wood went up a lot faster, and I really like the 3d worker management style game, and the art is simple but cute, same with the sound effects. If there was more to do after the first building and its few upgrades, I would have totally kept going and exploring whatever extra content you added. Really cool!
I like the concept of the game and I think it's unique and fun to start. Super impressed with the fun little menu screen and options, and I quickly understood what was going on. However, I did feel like the loop seemed a little repetitive of just fishing for specific stats and walking back and forth. It still was interesting, but I think it could be even more fun with some different minigames to get the little guys. Overall, super cool though and I thought the story idea is fun too!
