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Hand of Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #458 | 2.177 | 2.667 |
| Connection to theme | #474 | 2.313 | 2.833 |
| Overall | #501 | 2.123 | 2.600 |
| Presentation | #503 | 2.041 | 2.500 |
| Creativity | #508 | 2.177 | 2.667 |
| Enjoyment | #516 | 1.905 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
mistsofmorghast_76100
Game engine / program used
HTML
Connection to theme (short sentence)
The game explores the theme of Little Guys by requiring players to manipulate digital 'little data units' through a glitching, sentient mainframe.
Is this your first game submitted to a game jam?
Yes
This is my first game jam
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Comments
I liked the idea of having to grab them different ways but unfortunately it was a bit easy to bruteforce them in most cases. For some of the units I don't I realized what they actually were responding with until seeing them later again because I could just grab them and throw them. Cool concept though and the way each unit reacted differently was interesting. Fun levels and they were neat little puzzles!
I liked the idea, but it kind of brute forced it. I didnt need to know what each unit did, I kind of just grabbed everything in any order. The guy that turns bigger was the only one I had to bait before grabbing
Kinda looks a bit ai?
Its HTML
Interesting dragging mechanics, the little guys looks quite fun, if they have eyes. The ones without eyes are scary!