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TooPcForMe

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A member registered Apr 10, 2022 · View creator page →

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So like TOTK (see screenshot) but obviously without the horizon and the paragliding and other too complex things.

Going back to the first screenshot, the player (helicopter) would be hurtling towards a fixed background with a target on where they have to land on but with a realistic sense of speed and duration which could both be changed.

The example project worked with LTS.

Perhaps I should wait then if its given you update ideas?

Would this enable me to create a diving scenario like in Tears of the Kingdom albeit less fancy? So could I change the code to have a full top down camera view which tracks an object falling to the ground with correct scaling and depth perception as the object/player hurtles towards the ground-see attached screen for example of perspective.

Also, does it work with the latest LTS version?