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So like TOTK (see screenshot) but obviously without the horizon and the paragliding and other too complex things.

Going back to the first screenshot, the player (helicopter) would be hurtling towards a fixed background with a target on where they have to land on but with a realistic sense of speed and duration which could both be changed.

The example project worked with LTS.

Perhaps I should wait then if its given you update ideas?

If you just need a top-down video, with no perspective or anything, why not just use the image_xscale and image_yscale (along with image_angle) values of a simple object? You'd be confined to the top down view but there's no need to use something as fancy as this, unless you then also want the plane to "rotate" into a perspective shot.