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Would this enable me to create a diving scenario like in Tears of the Kingdom albeit less fancy? So could I change the code to have a full top down camera view which tracks an object falling to the ground with correct scaling and depth perception as the object/player hurtles towards the ground-see attached screen for example of perspective.

Also, does it work with the latest LTS version?


Kinda? You obviously can do a falling sequence by messing with the height parameter (or simulate it with the pixel scale parameter) but you can't actually do a top-down perspective because that'd require an infinite horizon and that doesn't make any mathematical sense. So it very much depends on what you want/need, you couldn't do a F-Zero like shot that starts top-down and then rotates the camera but other kind of falling camera would work. To be honest, this is giving me an idea I could see if that could be implemented. 
And I assume it works with the LTS version, to be honest I haven't updated to it yet.

So like TOTK (see screenshot) but obviously without the horizon and the paragliding and other too complex things.

Going back to the first screenshot, the player (helicopter) would be hurtling towards a fixed background with a target on where they have to land on but with a realistic sense of speed and duration which could both be changed.

The example project worked with LTS.

Perhaps I should wait then if its given you update ideas?

If you just need a top-down video, with no perspective or anything, why not just use the image_xscale and image_yscale (along with image_angle) values of a simple object? You'd be confined to the top down view but there's no need to use something as fancy as this, unless you then also want the plane to "rotate" into a perspective shot.