Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tommymurky

5
Posts
A member registered 2 days ago

Recent community posts

you've got really fair points here, I just want to mention a couple things that might help:

  • You have to turn every component off in the workstation before installing physical modules. There's a note in the basement in a locker with a wrench that explains it. Basically turn off everything but utilities so that there's no electrical current in the workstation.
  • You can disable individual minigames in the Game Rules section before you load your save
  • When you say drives don't go into your hand when you pull them, I assume you mean pull them from the slots in the workstation i.e. playing or signal processing. If you hold R on the drive, it will go straight into your hand. Tap R to put it straight into your inventory, and E to physics grab it.

Hope this helps a bit!

Lot of good points here, just want to mention that:

1) Those hospital curtains in the signal room can be picked up by holding R and then carried out. I just took them to the workbench and scrapped them into plastic. Also you can break the office cubicles with any melee weapon/tool (crowbar, shovel, axe, etc.) and then move the individual dividers.

2) sv.target alpha to set the compass to base has worked for me, wonder if it's a bug specific to you or something. But base/home don't work. I think of it like I'm targeting the servers in Alpha Base.

(2 edits)

A lot of my likes or gripes for this update have already been touched upon by others, namely the coordinate towers. I appreciate their presence, especially since once you have Kerfur-O you no longer need to venture outside for transformers, servers fixes, or reports, so they remain one of the only maintenance tasks that force you to leave the safety of Alpha Base. It's good, even if I would rather stay inside. But they're definitely overtuned; in my first week I had to replace so many fuses. Thank god I found the crafting recipe or I would've been broke the entire time.

On the other hand, everything else about the game feels fantastic! I'm loving the new controls, don't really understand all the hate or "clunky" descriptions but a toggle for the old control scheme might be a nice addition. I love the flow of the workstation, now that it's in order of the signal process. The triangulation "minigame" for signal scanning imo is fun, but can get a little tedious pre-upgrades.

One bug that I've really noticed is when using the computer, when you're using the Database tab and clicking around, you can't use ESC to exit the computer. You first have to either click a different tab, or as I've been doing click on the edge of the screen once or twice after which ESC works for exiting. It's annoying but not game breaking or anything.

All in all I'm loving the update and can't wait for what comes next!

EDIT: P.S. Minor issues, the drone is now SO loud and won't leave until you hit the drone call button. I like that it stays until you're ready, but turning down it's volume would be great. Also I noticed you no longer receive a drive box with the drone delivery, not a huge problem and there's certainly surplus boxes around just the base, but it does seem a little odd for something that's required for your daily task.

Also major FPS issues in the base, while it's fine outside it. I know it's due to lighting and shadows, and in fairness I'm running the game on a somewhat dated PC now, AND I'm aware that the game is still in Alpha and isn't fully optimised, but it is something I hope can be improved in the future.

I found someone online who used a chair glitch to pass through the first bunker door. I tried it myself as I also couldn't hook the keycard for the life of me, and after a little fiddling it worked like a charm!
https://itch.io/t/6185467/cant-hook-an-key-card-from-bunker-alpha

sv.target alpha works for targeting the base