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(+1)

you've got really fair points here, I just want to mention a couple things that might help:

  • You have to turn every component off in the workstation before installing physical modules. There's a note in the basement in a locker with a wrench that explains it. Basically turn off everything but utilities so that there's no electrical current in the workstation.
  • You can disable individual minigames in the Game Rules section before you load your save
  • When you say drives don't go into your hand when you pull them, I assume you mean pull them from the slots in the workstation i.e. playing or signal processing. If you hold R on the drive, it will go straight into your hand. Tap R to put it straight into your inventory, and E to physics grab it.

Hope this helps a bit!

So that's how the modules work then, I didn't really spend that much time looking in the basement since I'm used to there not being much there. It makes sense and I can see how it's intended to make the breakers more important. I just guessed that I needed the wrench because I saw the impact driver in the shop and the panels were new and didn't come off with the screwdriver.

As for the minigames, being able to toggle them in the menu was something I immediately saw and liked. 
In hindsight, just holding R to pull the drives out of the slots to hold them makes sense. It just didn't dawn on me since I'm used to 0.8's controls.