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TOMMY Attacks!

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A member registered Jun 14, 2021 · View creator page →

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Thank you so much! And congratulations right back at ya for taking first place! You earned it!

Thank you! I'm happy to have participated and extra happy to have ranked so high!

If you have a Discord account, I could share my Discord with you, and you can DM the Steam Gift Card code to me through there.

What a lovely little puzzle game! A Sokoban with quite a clever mechanic and stellar execution. The vibes are immaculate on this one, with the soft jingles, the calm rain, the level transitions, and even the narration aiding to that feeling of a cozy summer night while the lighting bugs roam. It was so nice!

While I do wish there was a proper undo button rather then just a reset button, I otherwise have few qualms with this game. If anything, it left me hungry for more, reaching credits just as the puzzles started to really pose a challenge. You have something really good on your hands, and I hope you develop this game further!

Hello! I am an aspiring game developer skilled in programming, and I am hoping to work with a musician and/or a 2D artist for this game jam! I'm especially looking for someone with music production skills, as that is my weakest area. I'd also would like to work with a 2D artist, so that I can spend less time drawing assets and focus more on developing the game itself. Note that the musician and the 2D artist do not necessarily have to be the same person, so no worries if you are one or the other. I hope that together, we can produce an ascetically pleasing game in time for the jam!

If you are interested in working with me, please let me know by commenting below with your Discord contact, so that we may discuss further. I thank you for your consideration, and I wish you well!

A quirky physics-based falling block game, and soft-body physics at that, making for a real squishy treat! I liked how the different shapes of the cells had me needing to figure out how best to fit them together, my strategy changing based on the shape that I'm currently targeting to form a scoring line with. I also liked slamming cells onto the stack to squish the ones below just enough to come in contact with matching cells! Dealing with the liquid making the cells float up is also a neat way to mix things up. It's a fun game, albeit rather difficult, especially when the cells start falling real fast around level 6. The presentation is also really great -- a very polished and complete game given the 10 day limit! Great work on this successful experiment!

A very interesting and unique take on a falling block game, and a very clever adaptation of the jam theme that incorporates it into the gameplay itself, rather then simply the aesthetics. Not only do you have to set up long strains of spaghetti that incorporate the toppings, you also have to set up the fork blocks so that you can match them together and bring out a fork to cash out your noodles and clear up the well. You'll have to balance setting up high scoring spaghettis with being able to grab a bite before the patron goes hungry, a balancing act that makes for intriguing puzzle action! While the lack of English options for menus and the tutorial (from what I could tell) took a little getting use to for me, the concept was quite self-explanatory regardless, so no real qualms there -- if anything, its exemplifies the genus of the game's design with its intuitiveness! Overall, an excellent game, and I'm glad to see you bring your PUNKCAKE inventiveness to the falling block genre. A delightful spaghetti-eating experience, indeed!

This game had a pretty chill vibe that made it nice to enjoy. The gravity from the other planets made for an interesting mechanic, even if it is a bit annoying at times. I'd say this game is a shoe-in for top 20!

This is a really unique idea for a game! Though I must say, the time limit for the first level is really tight, especially since the color goal and the falling slimes are randomized. I think I would have had an easier time if the colors were RBY instead of RGB, but that could me more of a mater of personal preference.