Update – Patch 0.10.1. Minor design update are available. Update is bullet time, and new available is localization with czech.
TomDesignGames
Creator of
Recent community posts
Update – Development Progress (Feb–Mar) - Patch 7
Gameplay & Systems
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✔️ Weapon system improvements
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adjustments to branching for different weapon types
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preparation for shotgun support, including pickup
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improvements to ammo / magazine / reserve ammo handling
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✔️ Damage system
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implementation of Apply Damage
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adjustment of enemy reaction after being hit (knockback / recoil)
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✔️ Headshot / hit detection improvements
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collision and skeletal mesh hit detection adjustments
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AI & Combat
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✔️ Initial AI behavior improvements
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reaction to being hit
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(AI is still basic for now – further improvements are planned.)
UI / HUD
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✔️ HUD fix after loading a saved game
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✔️ Ammo values fixed in HUD
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✔️ HUD logic for New Game vs Continue
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✔️ HUD support for weapon system and all items
Save / Load System
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✔️ Saving player transform / checkpoint position
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✔️ Fixed spawn position after loading
Visual Effects & Interaction
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✔️ Bullet hole decals (visible surface impacts)
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✔️ Outline / highlight effect for pickup items
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✔️ Material adjustments and damage effects on objects
Graphics
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✔️ DLSS support added
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✔️ Testing the UE 5.4 rendering pipeline
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✔️ Experiments with HDRI lighting
Assets & Environment
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✔️ Added new game assets
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✔️ Improvements and adjustments to existing game assets
Patch Notes (Work in Progress)
Patch 1
- Initial playable build released
- Core shooting system already implemented (hitscan)
- Basic character movement and interaction systems
- Initial dynamic lighting setup
- First optimization pass for open-world environment
Patch 2
- Lighting fixes and visibility improvements
- Performance optimizations (LOD tuning, foliage and shadow adjustments)
- Expanded graphics and performance settings
- UI fixes and Blueprint cleanup
- Improved stability across different hardware configurations
Patch 3
- Save system improvements and stability fixes
- More reliable saving and loading of player state
- Bug fixes related to respawn and state restoration
- Additional performance optimizations
- General stability improvements
Patch 4
- Further lighting balance and color adjustments
- Visual consistency improvements across environments
- Additional performance optimizations for lower-end hardware
- Minor gameplay and flow fixes
- Overall polish and reliability improvements
Patch 5
- Improved visual design of bullet impacts
- Different effects for concrete, dirt and characters
- Surface-based detection reused from footstep system
- More accurate impact placement using Hit Result data
- Clearer visual feedback during combat
- Minor shooting feedback polish (visual only)
ℹ️ Notes
- Project is under active development
- Systems are iteratively improved and refined
- Visuals, performance and gameplay balance are still evolving
