Update – Development Progress (Feb–Mar) - Patch 7
Gameplay & Systems
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✔️ Weapon system improvements
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adjustments to branching for different weapon types
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preparation for shotgun support, including pickup
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improvements to ammo / magazine / reserve ammo handling
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✔️ Damage system
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implementation of Apply Damage
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adjustment of enemy reaction after being hit (knockback / recoil)
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✔️ Headshot / hit detection improvements
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collision and skeletal mesh hit detection adjustments
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AI & Combat
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✔️ Initial AI behavior improvements
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reaction to being hit
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(AI is still basic for now – further improvements are planned.)
UI / HUD
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✔️ HUD fix after loading a saved game
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✔️ Ammo values fixed in HUD
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✔️ HUD logic for New Game vs Continue
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✔️ HUD support for weapon system and all items
Save / Load System
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✔️ Saving player transform / checkpoint position
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✔️ Fixed spawn position after loading
Visual Effects & Interaction
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✔️ Bullet hole decals (visible surface impacts)
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✔️ Outline / highlight effect for pickup items
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✔️ Material adjustments and damage effects on objects
Graphics
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✔️ DLSS support added
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✔️ Testing the UE 5.4 rendering pipeline
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✔️ Experiments with HDRI lighting
Assets & Environment
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✔️ Added new game assets
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✔️ Improvements and adjustments to existing game assets
