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(1 edit)

Patch Notes (Work in Progress)

Patch 1

  1. Initial playable build released
  2. Core shooting system already implemented (hitscan)
  3. Basic character movement and interaction systems
  4. Initial dynamic lighting setup
  5. First optimization pass for open-world environment

Patch 2

  1. Lighting fixes and visibility improvements
  2. Performance optimizations (LOD tuning, foliage and shadow adjustments)
  3. Expanded graphics and performance settings
  4. UI fixes and Blueprint cleanup
  5. Improved stability across different hardware configurations

Patch 3

  1. Save system improvements and stability fixes
  2. More reliable saving and loading of player state
  3. Bug fixes related to respawn and state restoration
  4. Additional performance optimizations
  5. General stability improvements

Patch 4

  1. Further lighting balance and color adjustments
  2. Visual consistency improvements across environments
  3. Additional performance optimizations for lower-end hardware
  4. Minor gameplay and flow fixes
  5. Overall polish and reliability improvements

Patch 5

  1. Improved visual design of bullet impacts
    • Different effects for concrete, dirt and characters
  2. Surface-based detection reused from footstep system
  3. More accurate impact placement using Hit Result data
  4. Clearer visual feedback during combat
  5. Minor shooting feedback polish (visual only)

ℹ️ Notes

  • Project is under active development
  • Systems are iteratively improved and refined
  • Visuals, performance and gameplay balance are still evolving