Patch Notes (Work in Progress)
Patch 1
- Initial playable build released
- Core shooting system already implemented (hitscan)
- Basic character movement and interaction systems
- Initial dynamic lighting setup
- First optimization pass for open-world environment
Patch 2
- Lighting fixes and visibility improvements
- Performance optimizations (LOD tuning, foliage and shadow adjustments)
- Expanded graphics and performance settings
- UI fixes and Blueprint cleanup
- Improved stability across different hardware configurations
Patch 3
- Save system improvements and stability fixes
- More reliable saving and loading of player state
- Bug fixes related to respawn and state restoration
- Additional performance optimizations
- General stability improvements
Patch 4
- Further lighting balance and color adjustments
- Visual consistency improvements across environments
- Additional performance optimizations for lower-end hardware
- Minor gameplay and flow fixes
- Overall polish and reliability improvements
Patch 5
- Improved visual design of bullet impacts
- Different effects for concrete, dirt and characters
- Surface-based detection reused from footstep system
- More accurate impact placement using Hit Result data
- Clearer visual feedback during combat
- Minor shooting feedback polish (visual only)
ℹ️ Notes
- Project is under active development
- Systems are iteratively improved and refined
- Visuals, performance and gameplay balance are still evolving