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Update – Development Progress (Feb–Mar) - Patch 7

Gameplay & Systems

  • ✔️ Weapon system improvements

    • adjustments to branching for different weapon types

    • preparation for shotgun support, including pickup

    • improvements to ammo / magazine / reserve ammo handling

  • ✔️ Damage system

    • implementation of Apply Damage

    • adjustment of enemy reaction after being hit (knockback / recoil)

  • ✔️ Headshot / hit detection improvements

    • collision and skeletal mesh hit detection adjustments

AI & Combat

  • ✔️ Initial AI behavior improvements

    • reaction to being hit

(AI is still basic for now – further improvements are planned.)

UI / HUD

  • ✔️ HUD fix after loading a saved game

  • ✔️ Ammo values fixed in HUD

  • ✔️ HUD logic for New Game vs Continue

  • ✔️ HUD support for weapon system and all items

Save / Load System

  • ✔️ Saving player transform / checkpoint position

  • ✔️ Fixed spawn position after loading

Visual Effects & Interaction

  • ✔️ Bullet hole decals (visible surface impacts)

  • ✔️ Outline / highlight effect for pickup items

  • ✔️ Material adjustments and damage effects on objects

Graphics

  • ✔️ DLSS support added

  • ✔️ Testing the UE 5.4 rendering pipeline

  • ✔️ Experiments with HDRI lighting

Assets & Environment

  • ✔️ Added new game assets

  • ✔️ Improvements and adjustments to existing game assets