Thanks for playing it! The crane is not very stable unfortunately but that's what I get for wanting to make something with pure physics!
Tobekko
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Maybe it's because I was playing on a 60hz monitor but the numbers on the dice appeared fuzzy and unclear to me, they kind of hurt my eyes. Other than, it's kind of a frustrating game when you think you're shooting a six and it turns back into a one before destroying that red block you wanted! Some dice also seem to spawn in and then just stay floating in place for me.
Could be interesting with some more development!
Ironically the crit and backfire "backend" system took the vast majority of my coding efforts but I did not get them implemented properly in time unfortunately. I feel these are all good points but I wonder what the issue with the controls were? I'm hoping to improve on this prototype and release a better version so if there is something I missed with the controls knowing that would be helpful.
Gonna do a probably short stream checking out the other submissions for Decktember game jam https://www.twitch.tv/tobekkofi
If you need more, I made my first submission for octojam this year https://itch.io/jam/octojam-8/rate/1256844 But it is a bit sparse with only the one level and very basic physics.








