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A jam submission

Raging SteelView game page

Submitted by puzzleddev — 17 hours, 9 minutes before the deadline
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Raging Steel's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#113.7954.000
Audio#183.4793.667
Visuals#223.9004.111
Originality#263.6893.889
Fun Factor#363.2683.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Team of 4: Credits found in-game and on the game page.

Did you use any third party assets, if yes what assets did you use?
All assets were created during the jam.

Did you choose from one (or more) of the optional secondary themes?
Arena, and Shifting Sand.

Does your game contain 18+ content (Nudity, Gore, Language)?
No.

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Comments

Submitted

The atmosphere is very eerie, I like it! Controls are pretty fun, although I agree with another commenter that the initial platforming is a bit annoying, it doesn't last long either. I found myself dodging shots and getting around using a sort of grasshopper-hop by rapidly pressing shift and spacebar. I would greatly appreciate more visual and audio feedback from the player's weapon and bullets though, it was hard to tell if I was doing any damage. Great job overall!

Submitted

Interesting shooter. The first time I loaded the game, I wasn't allowed to dash. I tried looking at the comments if I was doing something wrong but nobody commented on how extremely difficult the jump to get out of the starting section was. Not sure why there is a platforming section in this buuuut I don't think nearly perfectly timed jumps should be so early in a game. I think the distance/height of that jump should be tweaked to be simplier, I almost quit because of it. The stealthy enemy mechs were really cool had some really cool functionality behind them. Though they were a bit frustrating. I'm not the best of long distance mouse aimers, so it took a long time to beat that section. Might suggest having the enemies pause for a bit longer or to run a little slower or increase the player bullet size. The boss was pretty neat and the dialogue was funny. The boss shooting is a little too precise and the first time I fought him, I only had 1 hit left and I didn't even see the shot that killed me which was the very first shot he fired. Not sure if you used hitscan (raycast) for the shots but with how accurate they are and the number of them, it wasn't very fun. Also, he could shoot through his own shield. I like that you had to shoot him in his eyes to damage him, though I think the sound effect could've been louder or have the enemy react the first time he was hit there to inform the player that's his weak spot. I liked the game but had frustrations with a couple parts. 

Submitted

Incredibly well done! Really nice visuals and that atmosphere as a whole was really good! Gunplay was also really good and those sneaky enemies were very unexpected but a fun challenge. Very solid voice acting as well, especially Rachel's! 

Only issue I have is that boss, was a bit awkward to fight against because I had no clue if I was actually doing anything against it. Either way though, not enough to ruin it for me. Very good game as a whole!

Submitted

Man that is some interesting hit and run AI. I kept falling down the hole while trying to engage with it, but got there in the end. Very nice.

HostSubmitted

Very atmospheric! Controls were really nice and the mech designs were fantastic. Couldn't tell if I was damaging the boss or not though?

Submitted

This felt really good to play. I loved the Atmosphere!

Submitted

What a cool game. Everything really comes together here but I especially love the first enemies you encounter. The way they act like they're watching you and stalking you is so awesome. Atmosphere is great, the movement feels really good. One thing I'd say is maybe I'd like a little more feedback from the player's weapon, it could be more satisfying to shoot. That could be some punchier sounds, a slight camera shake, etc. Also with how precise the weapon is and how precise you have to be to hit the red spot on those enemies, a bullet trail would be really nice visual feedback. Think like Halo's sniper rifle bullet trail.

But overall, I absolutely love this and want more of it. Great job!