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Cranegame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Linux compatibility | #12 | 4.000 | 4.000 |
Intention | #22 | 3.400 | 3.400 |
Overall | #28 | 2.960 | 2.960 |
Completeness | #29 | 2.400 | 2.400 |
Implementation | #30 | 2.600 | 2.600 |
Presentation | #31 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a lot more fun with this one than I was expecting. It's small scoped, as a jam game should be, and a little janky here and there, but I enjoyed embracing it for what it was and found it to be fun when it worked.
You were present when I was streaming this and seemed to have awareness of the kinds of physics bugs I encountered.
I think you're using hinge joints here? IIRC you can provide limits on how far they can rotate, which may allow you to stop the claws going inside out. A reset button that frees the claw/rope and instantiates a new one might be a quick and easy workaround if you wanted to make this version more accessible.
Ups! I broke the claw. Like twice xD
Thanks for playing it! The crane is not very stable unfortunately but that's what I get for wanting to make something with pure physics!