It's so polished! The controls were a bit hard to remember at first, but I got the hang of it eventually. Well done!
TobBot2
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Thanks, glad you enjoyed it! The harpoon mechanic turned out a quite glitchy in the end, but the only difficulty with catching them is that your line breaks quicker. There may have been some hit detection issues; I'm not sure why you had to harpoon them twice
As you dive deeper, the only frames of reference are the oil rigs in the background and the depth gauge. Working in that scene for so long, I think I got a good sense of where I was quite easily, but I can see how it was disorienting. Regardless, I hope it didn't interfere with the core gameplay.
Comment your scores below! easily copy your scores using the "Share" button in the level select screen.
lvl 1 'Tail Smash' time: 2.22146
lvl 2 'Dots' time: 2.23578
lvl 3 'Lvl2' time: 2.84647
lvl 4 '1, 2, punch' time: 2.7914
lvl 5 'Nuisance' time: 2.6824
lvl 6 'Abstract' time: 3.00141
lvl 7 'Rounder' time: 2.42243
lvl 8 'Fractals' time: 3.26557
lvl 9 'Trenches' time: 4.29525
lvl 10 'Detour' time: 4.43635
lvl 11 'Pillars' time: 3.94192
lvl 12 'The Plunge' time: 2.35408
lvl 13 'Bricks' time: 2.69231
lvl 14 'Cavern' time: 4.57159
lvl 15 'Labyrinth' time: 3.50158
lvl 16 'The Face' time: 3.28453
lvl 17 'Initiate' time: 2.21967
lvl 18 'Warpspeed' time: 2.4479
lvl 19 'Asteroids' time: 4.97823
lvl 20 'Spaceship' time: 3.32868
lvl 21 'Inside' time: 4.18258
lvl 22 'Diamond' time: 3.84019
lvl 23 'Cleanup' time: 4.06623
lvl 24 'Spire' time: 4.40241
lvl 25 'Fin.' time: 4.11626
Running total: 84.1267
Nice! that’s better than me lol. We didn’t have time to get the game balance as we wanted, but I’m glad you could get a decent run.
One of my biggest gripes about tower defense games is that there’s nothing to do once your fort is impenetrable, so we had the reroll mechanic as well as making the enemies get more health as the waves advance to keep the player constantly building and improving.
That part where you bounce of all the singles was incredibly satisfying! With most of the other levels though, I found myself running around aimlessly until my bar was full enough to collect the next die. The bar seemed only loosely dependent on my velocity, so I never really knew exactly what to do other than just flail about until it somehow charged up enough to collect the next dice. Also, I got stuck on the ceiling sometimes and don't know why.
Overall, I like it! It's nice that the difficulty wasn't so bad that I couldn't finish it (unlike almost every other game I've reviewed so far)
The art, sound and controls all fit the type of game really well! I love the idea of having to use different faces of the die to position yourself properly, but I had a really hard time remembering which rooms were next to which - especially since they would get rotated a lot. Maybe you could dabble in 3d and have an actual cube post jam?
Woah. That is insanely polished! It looks like a game I'd buy off Steam! However, like other comments said, it's pretty tough and some scenarios are literally impossible if you get unlucky with where you are when the bullets spawn. Maybe this can be fixed by increasing the player speed, allowing you to hold down a button to keep going in that direction, and having the bullets travel from maybe the top of the screen so you can see them coming better?
Also, I really like how the dialogue was displayed, but I found it tedious to listen to again after I died.
This is a really fun idea - where your abilities depend on what you jump on! I wish I could have seen what all the colors you have in the photos mean, but it is crazy hard and I couldn't get past the third level! But with some minor adjustments to the movement and adding some warning to the block changes, you've got yourself a mighty fine game!
"The code execution cannot proceed because UnityPlayer.dll was not found."
With Unity games, you have to upload all of the generated files/folders together (preferably as a zip). If you only include the executable, it won't work. Next time make sure you can download and play your game after submitting it just as a test. (I am on Windows 10 btw)