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toadmaster3

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A member registered May 21, 2022 · View creator page →

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LOL. I absolutely love the extreme intensity of Henry's section contrasted by the serene calmness of the other ones. Made me laugh every time. I do think that this would've been a little better if it were easier, actually. I think dragging the items into the pot in Henry's part is one step too many, and the brewing could have taken place in the inventory itself, possibly by dragging an item onto another item. That's just my little nitpick though. Overall, good art, good sounds, good design, good idea.

Cute game! I loved the narrative you created here, very charming. I think it would've greatly benefited from a fast forward button though. Or just like a 'skip to end of day' button. As it stands there was quite a bit of waiting around for the day to end. Other than that, I thought this was genuinely sweet. I love the fact that you can drag the cows around even if you're not dragging them anywhere useful lol. And the music was great!

Neat concept. Reminds of Dave the Diver. There's potential here if you'd be willing to explore it! I unfortunately hit an annoying issue though where hitting spacebar just bumped my browser's scrollbar downwards, and despite doing everything I could, I couldn't get it to activate the shop, especially since you hadn't enabled full screen. I won't let that affect my rating though as I can see others below didn't run into this so it was probably on my end. Overall good job :)

LOL so you had Gary juggling like 50 relationships? Haha that's funny. Your Gary was a playaaa

Oh no! Did your Gary have more than one relationship at the same time? That's the only way I can think of that happening. If not then I'm sorry for the bug. Glad you had fun!

Hahaha nice one. The whole time travel story got a good chuckle out of me. Rhythm games are always a fun time, and this is definitely a good rhythm game. It might've been good to utilise some kind of a better scoring system, possibly locking level progression behind a certain combo count, forcing the player to repeat a level if they didn't do so well. As it stands, you can just play the whole game without doing anything. Then again, maybe that kind of chill non-punishing feel is what you were going for, which is also totally valid. 

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Really great vibe! I could absolutely see this getting expanded into a Papers Please type game. There's lots of room to build from here. I will say, it's a bit of a shame that all that wonderful art has to clash with the basic font everywhere :D, but I get that that's the last thing you think of during a game jam. I also agree with the other reviewers that its confusing that the post-its from previous search requirements are left visible. I thought I was supposed to find someone who fits all the requirements at the same time because of it. But overall really enjoyed this. Thanks for the experience!

Thanks for taking the time to check this out! Yeah, I'll see about expanding this idea. There's already so many things I wish I had done a bit differently but game jam pressure will force you to deliver whatever you got. There is consequence for working past retirement age - Gary loses happiness every year - but if he's got a really good relationship/family or loves his job, then it sort of cancels out. If I had more time I would've playtested it to get it balanced.

Thank you!! Glad you enjoyed it. And yeah lol. Those honestly seem like pretty valuable lessons to apply to everyday life.

Nice! I could see this being a super popular mobile-assisted board game, where everyone downloads an app and connects to a shared session, and then they can see their timer on their phones along with the modifiers etc between rounds. There's potential there!!! Fun time.

Definitely could've used a better tutorial section to introduce the concept of the player having to count ammo in their head. I was confused for a while going like 'Where do I see how much ammo I've got??' before I realised that was the point. Once I understood I was all in though. Reaaaally fun game. Fantastic vibe. Charming art, music and sfx. Just a really great job and very impressive for a game jam.

Really enjoyed this! Just such a shame you barely included any music and sound effects! It's a really quick and easy thing to add. Especially since your game operates on a beat-to-beat basis, having a track with the exact same beat of the movement would have made a massive difference to the feel.

I personally absolutely hate when a game makes me wait like half a minute before trying the combat encounter again. However this is definitely a very well made piece and I enjoyed it! The artstyle and music combine to create a really gripping atmosphere that locks you into gameplay. And I had fun learning more about the crazy narrative with each level. Great job!

Hahaha, sounds like Gary had quite a ride with you :D

Holy hell! How on earth did you manage this in time? Just when I thought the tutorial was over, it kept going, and going and going. I was pretty overwhelmed during my first runthrough but on my second I got the hang of it. Really like the idea with the knights you have to send to raid cheese factories. Cute, funny, and enjoyable. Well done!

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Wow! My mind went to all sorts of places while playing this abstract piece. Are these facets of life that I'm switching between? Is it a commentary on the finite nature of time and how you can only do so much before you run out? But then I looked at the colours and shapes - specifically the red squares - and I wondered whether these are in fact emotions that I'm bouncing between? Perhaps anger, indifference, and joy? Really fun stuff. I like that you didn't adhere to the conventions of what games typically do well in game jams or whatever. You made something cool. Keep making more!

Dang I wish I could play this since you gave me a nice comment! But unfortunately I'm on mac :(

Hahaha

LOL. Very funny idea. Not sure if this was intended but the 'oh my god' and 'oh shit' sound effects were going off on a loop the entire time. Definitely added to the vibe though :D. Thanks for the experience

Pretty funny haha. Definitely could've used a better tutorial of some kind, although throwing the player into a mess they have to figure out has its own kind of charm. I got the duck virus and couldn't figure out where to find the antivirus. Overall fun and clearly took quite a bit of work

Literally what did I just play

You what? :D

Fun time! Definitely could've used a better tutorial section. Puzzle games like these always benefit from following the format of 'level for teaching mechanic' > 'level for testing players understanding of said mechanic' > 'level for teaching next mechanic' etc

Dude! I rated you pretty high. I reaaally liked this. Yet another perfect example of less is more, and I love the interpretation of the theme. Fantastic stuff

I enjoyed it overall! Personally I hate having to read through a buttload of text to understand a game but I get that with the time limit of a game jam it's hard to do anything better. My other gripe is that the explosion sound effect was way too loud. I was wearing headphones and I think my ears need medical attention lol. Overall fun time, cool art, neat idea

Overall I enjoyed this! I do kinda see how this relates to the theme but I think you could've maybe added an actual numerical countdown UI element on top of the blood bar to really drive it home.

Like the others, I couldn't play this game properly because of some sizing issues, and it seems I wasn't able to enter full screen mode. I had to zoom into 200% on my browser and scroll the browser window back and forth to see certain parts of the screen during runtime. However upon doing this, I definitely enjoyed the narrative you created, and had a few chuckles while purposefully getting to the bad ending. Overall good job, and fun idea! I'm sure you've learned your lesson about the sizing going forward haha

Cool vibe! Cool concept! Unfortunately my camera kept glitching out. And it felt quite tedious having to read through the ritual instructions. I think this game could've really benefited from a more interactive type of tutorial / demonstration

Great core idea!

Dang. That sucks that you got disqualified. Clearly you put some work into this and it's a fun idea. That said, yeah, the rules were pretty clear. If you were worried about your game art not looking good enough then  it's always an option to go with some kind of a minimalist style. That has its own charm! Best of luck in your future endeavours

Thanks everyone for playing my game! If the game is too easy, I recommend trying to purposefully mess Gary's life up at the beginning and then getting his crap back together later in life. It's a lot harder haha, but still possible!

Fun artsyle! Feels like a mix of 2d and 3d. I think it would've been a bit more interesting if you hadn't included the enemy lock-on feature, and just had bombs fire wherever the player threw them. As it stands it turned out a bit too easy and I wasn't too incentivised to get excited about my upgrades because even without them, every hit landed.

Ahhh man, this game's fantastic. One of those ideas that makes me pissed off that I didn't have it myself :D. Animation 10/10, creativity 10/10, made me laugh multiple times. Just a great thing that you've done, you should be proud

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Hahaha. Very funny idea. Great example of simple sometimes being better than complex. 

Controls could have been made a lot clearer. Took me a while to noticed them in the corner of the screen. There's also quite a bit of time spent waiting for the character to get to places. Putting things closer together or increasing movement speed could have helped. Otherwise enjoyed the unique spin on the theme.

Fun premise! I could've used some better indicators for how far I was going to throw every object rather than figuring it out via trial and error. Also I didn't realise for quite a while that you can throw pretty much anything,  as some objects like the tables and computers look like simple set dressing. It might have been good to include a tutorial section where this is demonstrated

Fun idea haha. Reminds me a bit of dumb ways to die

Super fun idea!!! My only critique is that the relevance to the theme is a little bit loosey goosey. But otherwise had a lot of fun playing. Cute art. Good system. Would consider expanding this project!

This has the beginnings of something potentially cool. But ultimately seems quite unfinished as I ran into several errors and clunky design barriers. Wish you the best in your future projects!

Cool... but what's it got to do with the theme?