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toacki14

11
Posts
A member registered May 05, 2025

Recent community posts

(1 edit)

I always had an idea that Santorini Artifact would allow us to:

Expand our storage,No not the milage to consumables, +5 to items STORED, cuz it's bassically THE MOST important part of the game, and Santorini would be last of the artifacts we would get, soo its gotta be useful. (The artifact STORES energy, but after some time it overloads and Bassically inf-duplicates energy aka GIANT KABOOM)

Additional artifacts:

-Something from Pneuma (That place with glaciers AND a medical facility,)

I allways imagined it would have smth to do with ice......maybe +10 to water IN YOUR BODY before you die?.... Or...hear me out....



An artifact that enables us to read memories/important info from DECEASED people.

It would be a GREAT addition, soo many new things to check (remember, literally EVERY FACILITY WE BEEN TO had cryopods with dead people, also if you remember to check lost rover there were corpses there too!!)

It would be another good way to explain where everyone from Laurion went (like wtf did they fly out in a ship or smth??)  and to get new stuff at old locations (Like an engineer who got old-ed to death leaving a hidden spot with supplies in a vent or smth in Talos)

-Something from Strabos (Apparently an energy farm via Solar Panels, something to do with heat?) 

Minor, yet still required.

I await release of the full version soo I can buy it.

Cheers!

OK

See ya in the next major content upgrade :)

Bug found:

When trying to stop just before the completion of "Disconnect Rover and Leave" in Laurion, it instead completes the "Disconnect Rover Charger", and nearly-completes "Leave In Rover".

And once I reconnected the Rover Charger...

Thankfully, this bug isn't gamebreaking at all, cuz you can just Disconnect Rover Charger again to "unbug" this action and complete it

THANK YOU

I had no idea how Generation works.

yeah buuut you kinda can just.... use the battery on Laurion generator (to get that water filter running) and use THAT spent battery on the Vtol (alternativly if I can't read that you need 2 batteries you can just fish it up from the dam)

Yeah, it should gain familiarity from what bassically amounts to fishing.

1) Aside from just checking the computers, I'm doubting we "realistically" could find anything more by just looking at our past explorations 

( althought an artifact that allows us to baaasiically gain an 

"useless for surviving BUT good for finding out" 

small superpower would be interesting ( maybe reading memories of all those dead corpses we found?) )

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2) Interesting

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3) Uhh that sounds powerful, should be left for an specific artifact (maybe the Santoniri artifact would "expand" our storage by 2? 

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+3  I also noticed that each "artifact" seems to have an specific theme with it's effect (that overdoes whatever it's buff is) and buff, soo santorini should be.... explosion? expansion? expansion of storage???? I hope I'm right cuz it would be funny to guess it 2-4 months in advance.

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4)uhh Good idea, thou it might be a bad idea when we have a tight timer.

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5) Yes.

.....hmn....what if, your idea from 2) applied ONLY to those boosters? that would make strategizing much bigger.

I checked the train last, soo I didn't know about the air scrubber on it and there's a LOT of stuff to explore (around 20- min) soo it becomes a real issue.

I don't think you can "max out" familiarity (or loop completion as it's called).

I need to add, I *also* made my account just to comment on this game.

It's one of the few "loop-incrementals" that I totally like , mostly thanks to it's unique theme and resource management. Most loop-crementals have a big issue called "you cannot go farther, now repeat these actions soo you get more stuff later for 3 hours"

This feels more like an adventure game than a boring slog. Every run you either discover new things, get better on old things, or try to get a permament upgrade (like the artifact #2).

And the story, hoo boy... it's nothing to write home about (cuz it's incomplete), But it's nice to have something to read about. My only issues in this game:

-Add Codex for all the lore interactions we can find .(even better, LET TIME MOVE while we read soo we can review our notes while the game plays itself early-game)

-mid-late game (for the demo...) let us unlock some way to "program" our tasks (like a route) soo we don't have to manually play early-game (Yes I know it's gonna be a headache to program thanks to loop-completion shaving off many seconds every time we play the game, but I think it's doable)

-More puzzles like the Dam that  need to be only completed once.(unlike most people, I like having an "objective" that requires us to do specific tasks at specific times in order to complete it, and I didn't mind needing 3 loops to do it)