Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

I need to add, I *also* made my account just to comment on this game.

It's one of the few "loop-incrementals" that I totally like , mostly thanks to it's unique theme and resource management. Most loop-crementals have a big issue called "you cannot go farther, now repeat these actions soo you get more stuff later for 3 hours"

This feels more like an adventure game than a boring slog. Every run you either discover new things, get better on old things, or try to get a permament upgrade (like the artifact #2).

And the story, hoo boy... it's nothing to write home about (cuz it's incomplete), But it's nice to have something to read about. My only issues in this game:

-Add Codex for all the lore interactions we can find .(even better, LET TIME MOVE while we read soo we can review our notes while the game plays itself early-game)

-mid-late game (for the demo...) let us unlock some way to "program" our tasks (like a route) soo we don't have to manually play early-game (Yes I know it's gonna be a headache to program thanks to loop-completion shaving off many seconds every time we play the game, but I think it's doable)

-More puzzles like the Dam that  need to be only completed once.(unlike most people, I like having an "objective" that requires us to do specific tasks at specific times in order to complete it, and I didn't mind needing 3 loops to do it)