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tkling.lol

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A member registered Mar 23, 2023 · View creator page →

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Glad you were able to tweak it to run with your ruby version :) The gravity-switching idea is super cool!

I'm ran into some unexpected trouble launching this :/ My initial approach:

bundle install
bundle exec ruby hungry_cat_2.rb

I got:

/hungry_cat_2/lib/window.rb:14:in `setup': undefined method `show_stats_plotter=' for #<HungryCatTwo::Window:0x00000001095948b8 [...] (NoMethodError)
      self.show_stats_plotter = @debug
          ^^^^^^^^^^^^^^^^^^^^^

Digging into it, it looks like the relevant commit to cyberarm_engine to add that accessor hasn't been packaged up and pushed to rubygems.org yet, so the gem version I'm trying to use after installing the bundle isn't current enough :( 

I eventually got things running after I found the relative_require path for non-mruby :) I really dig the song you added, also the presentation in general is nice and clean. Well done!

I'm in the same boat as @Detros - access to the source (or in my case, a built .app package for OSX) would help me be able to play this. I tried launching via Wine but I am experiencing an infinite hang prior to the screen painting for the first time. 

The art in your cover image and screenshot look great :)

Killer concept and absolutely lovely presentation, well done!

Well done - the AI destroyed me over and over but that matches my usual performance in Smash Bros lol. Music and assets were great, also I really liked the extra sugar with the nice scene transitions.

Small note: I do not have easy access to a Windows machine right now, so I ended up playing via 64-bit wine on OSX. It was a bit wonky to get working, as it's not something I ever do, and there were a lot of 'untrusted developer' warnings I had to click through. It eventually launched and I could enjoy the penguiny greatness :) A built .app package for mac users would be an awesome touch!

Awesome submission - art/sound/controls all felt right on the money. I am slow and also encountered the non-looping music, kudos to you for updating it after the jam! 

Great work with the physics and control scheme - it felt pretty new and different! The visual assets were rather spartan - it would be awesome to see how the game looks and feels after some polish with some freely available assets from around the web :)