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tirkaroKujo

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A member registered Sep 11, 2017 · View creator page →

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Recent community posts

Thank you for all the feedback!! It really means a lot! Actually made my day!

I agree with what you said, and in fact I'm currently reworking a lot of the game so it'll have a more consistent feel to it overall while focusing on all of the main appeal points, as I feel like this build was a painful but necessary throwing-everything-at-the-wall to see what'll stick, Mainly I want the experience of playing as Rubine to feel inherently fun and satisfying in of itself even if my level design chops are just kinda mid. I apologize also for the softlock, it's been a lot to try to stomp them all out bc there were a lot of points I had to brute force out so I probably didn't get all of them.

As for the story, the tonal whiplash was largely intentional to highlight the disconnect between the Megascole warriors' overall mindset and the severity of what they've been sent to do. There actually was a preceding scene before the co-worker one that did sort of do what you described, but it had to be cut for development time. Actually it's kind of hard to talk about the story in general because I had to gloss over a lot just to get the game out there, but I'm very glad it interests you! I hope to elaborate about it more without it getting -too- overbearing and complex, bc I have a lot more ideas than I do professional writing skill, so it's a lot to juggle between everything else.

Once again thanks for the feedback!!!!

thank you for playing and for the feedback

-For what it's worth the latest build removes all instances of the controllable camera during beat em up segments in favor of fixed and swerving camera angles, not all of them tho.

-I've obv had extremely limited time to thoroughly playtest the build and have no money+resources for large scale playtesting so I apologize for any game ending bugs and would appreciate any reports/specifications of any oversights you do encounter bc atm I'm not sure how to replicate the ones you just stated

yea, next update I'm definitely just gonna rework all the controllable camera segments because even if I got it working as well as it could it doesn't feel like it fits in with the overall consistency of the game anymore, despite me getting used to it.

Thank you for the feedback!

thank you so much!!!!!!! the camera is definitely the big thing I wanted to tackle in the coming update too so hopefully that works out.

Yea I agree on both fronts and it's something i'm tackling with the incoming update, so I hope it'll be a better experience for it, thank you for the feedback!

yoooo its froy

(1 edit)

The demon's challenge is here!

Play as the unfortunate priestess Flower Momogami, as you overcome the demons that lurk every corner during the invasion of Tenryu, in the first chapter of this tale of Japanese-style horror. But only set foot if you dare 👹

It's actually been done for a while now, but I only just made it playable on your browser free of charge, so that's probably as good a time as any to post about it on the community boards for the first time.

WARNING: game contains blood and slightly egregious partial nudity you have been warned

👹PLAY IT HERE 👺

https://tirkarokujo.itch.io/onigashima-gyakusatsu

IMPORTANT

there were a few major late game glitches that rendered a full run impossible without the stage select, so hopefully version 1.3 should be the last emergency hotfix for now