Thank you for all the feedback!! It really means a lot! Actually made my day!
I agree with what you said, and in fact I'm currently reworking a lot of the game so it'll have a more consistent feel to it overall while focusing on all of the main appeal points, as I feel like this build was a painful but necessary throwing-everything-at-the-wall to see what'll stick, Mainly I want the experience of playing as Rubine to feel inherently fun and satisfying in of itself even if my level design chops are just kinda mid. I apologize also for the softlock, it's been a lot to try to stomp them all out bc there were a lot of points I had to brute force out so I probably didn't get all of them.
As for the story, the tonal whiplash was largely intentional to highlight the disconnect between the Megascole warriors' overall mindset and the severity of what they've been sent to do. There actually was a preceding scene before the co-worker one that did sort of do what you described, but it had to be cut for development time. Actually it's kind of hard to talk about the story in general because I had to gloss over a lot just to get the game out there, but I'm very glad it interests you! I hope to elaborate about it more without it getting -too- overbearing and complex, bc I have a lot more ideas than I do professional writing skill, so it's a lot to juggle between everything else.
Once again thanks for the feedback!!!!



