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thank you for playing and for the feedback

-For what it's worth the latest build removes all instances of the controllable camera during beat em up segments in favor of fixed and swerving camera angles, not all of them tho.

-I've obv had extremely limited time to thoroughly playtest the build and have no money+resources for large scale playtesting so I apologize for any game ending bugs and would appreciate any reports/specifications of any oversights you do encounter bc atm I'm not sure how to replicate the ones you just stated

(+1)

Thanks for the quick reply, it sounds like a lot of feedback is already being considered, which is great to hear!

So, from memory the stuff I encountered that felt buggy or was definitely a bug:
- On stage 1 when controlling the bumblebon (sorry if I messed up the name) I was able to walk off the far right of the map and fall infinitely, the game allowed me to skip a cutscene to continue though, I believe?
- Further into stage one, I'm not sure how far but when fighting on a large floating rock, it spawned in an enemy and  spawned me much farther away from it, I saw some sort of building or structure emerging from the ground which I assume was tied to the event happening above with the enemy, but could not get back up to it and had to stop the stage
- In stage two, the thing that happened was before fighting the giant robot that somewhat closes the stage out, I was fighting the arm and it spawned in from out of nowhere, I'm not sure if that was intentional or not but felt like something was missing as there was no music or no event that really happened til after I did enough damage to the arm, if it's not a bug then the conveyance of that section is a little confusing right now

Hope that helps!