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Tiny Worlds

A member registered Jul 18, 2013 · View creator page →

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Recent community posts

Aww that's so cute. Love all the lil houses!

So cute, love the art! Very good, especially for your first game :)

Oh that was really powerful, you're a great storyteller! Also I loved the idea with the light switch to change the state of the room, very well made!

I made a little game for the Bitsy harvest jam, about my love for collecting wild plants! :)

Play here:

Thank you. I have a friend who knows a lot about edible wild plants and I learn a lot from her about such stuff! And a few things I also learn from my family or the Internet :)

Yess it's so fun. Now is actually a good time if you live in the Northern hemisphere. The last berries are ripe and there's some shrooms :)

Thanks onion. It's based on a real friendship lol ^^

The Linux version is only for 32bit, most people use 64bit :)

Think the correct export option for Unity is "Linux universal" which gives you both the 32bit and 64bit exectuable.

Too real :O Thanks I needed this!

That was really beautiful, wow. 

Happens for me too on Linux Mint with Nvidia drivers .. odd. Seems to be the outline shader of the birds.

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I think there should be a build option called "Universal" which compiles both a 32bit and 64bit binary if that helps : ) (that goes to the devs)

I said it before and I'll say it again - I'm absolutely in love with your artstyle and the cute bird characters <3 Really lovely game!

Play the game:

This is a super-cute game which looks incredibly pretty!!

You play this little bird which discovers the nearby city to be attacked by monsters. The game is a narrative game with platforming and fighting elements. Free to download for Windows and Mac :)

Your game is quite fun! :D

Mind-bending puzzle FPS with some real lovely light effects :)

Play here (Windows , free):

Dude I love this game. Thanks so much for developing this <33

This game is so lovely and addicting!! Totally forgot the time when playing and now it's 4am haha. Great game!

Hi! Saw this on Twitter! Thought it might interest some of you, sounds like a really cool opportunity :)


It's called Bitsy & you can use it for free right here on

Really a great tool if you want to just focus on making a game and not all the stuff around it :)

Thank you Sebastian, it's lovely to hear from you ^^

Thank you for creating this platform for smaller, experimental games to be enjoyed and discovered with gamejamcurator <3 Glad my game could bring you some relaxation.

Aaah, I don't wanna meet the monster to the giant skull, But well, maybe it' d be nice?

I'm sure the dino skull will be a great attraction :)

I made it with Stencyl, it has my favorite way of visual coding of any engine I tried so far.

Thank you for playing c: Definitively the mood I was going for.

Really cool! How is the license of the tracks created with this? Can we record the output sounds and use for our own projects?

What a strange place.

"Yeezy Yeezy Yeezy just jumped over jumpman"

Are you happy now? :D

Beautiful game! It's just my interpretation, but it felt like the game described our relationship with nature, how we destroy it's balance.

Thanks so much for playing Kanetsu :)

Thank you James :)


Damn that looks super professional! Will try it with my brother when we see again.

Fun game! I really love the main mechanic, excites my mind in new ways ^^

Play now:

Hi everyone! I made this cute, little platformer for the r/Webgames gamejam with the theme "gravity". It's telling a little story, which I hope you'll enjoy. Would love to hear your thoughts!

Who tries throwing missiles in the trash :D Fun arcad-y game with a music to jam out to. The difficulty progression is done well and I like the slomo + tweening you have going on here.

Thank you Tyler! Glad you enjoyed :)

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Sure! Still looking for a super easy tutorial on photogrammetry, but for now that's the best I have:

It's a good tutorial (I learned photoscanning with it), but it's a bit too much info at once imo.

Also software wise there are many options out there, both for phone and PC, some free and opensource. I personally use Agisoft Photoscan which is paid software and I heard from multiple people that RealityCapture is also really good.

For larger projects .. yeah maybe, but not solely. In my terms this project will be a bit larger. Photogrammetry is really good at capturing rough, non-reflective surfaces like rocks or wood & can be used for hyperrealistic games quite well in this regard. But if you want to do foliage or transparent materials you need to resort to other methods (well there is a work-around for transparent stuff, but usually you can't do everything in a game with photogrammetry). 

It's also hard to capture moving objects, so you also need to work around that.

It also comes with quite some tedious work .. waiting for stuff to render, cleaning the model, creating good UVs, setting up materials ... but I think the results are really good! Personally I use it because I can use my skills from my photographic background :)

Oh did you register just for commenting? I feel honored :D

Yeah I love both that! So I guess it just comes natural ^^