Hi! Saw this on Twitter! Thought it might interest some of you, sounds like a really cool opportunity :)
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Thank you Sebastian, it's lovely to hear from you ^^
Thank you for creating this platform for smaller, experimental games to be enjoyed and discovered with gamejamcurator <3 Glad my game could bring you some relaxation.
Sure! Still looking for a super easy tutorial on photogrammetry, but for now that's the best I have: https://blog.sketchfab.com/how-to-set-up-a-successful-photogrammetry-project/
It's a good tutorial (I learned photoscanning with it), but it's a bit too much info at once imo.
Also software wise there are many options out there, both for phone and PC, some free and opensource. I personally use Agisoft Photoscan which is paid software and I heard from multiple people that RealityCapture is also really good.
For larger projects .. yeah maybe, but not solely. In my terms this project will be a bit larger. Photogrammetry is really good at capturing rough, non-reflective surfaces like rocks or wood & can be used for hyperrealistic games quite well in this regard. But if you want to do foliage or transparent materials you need to resort to other methods (well there is a work-around for transparent stuff, but usually you can't do everything in a game with photogrammetry).
It's also hard to capture moving objects, so you also need to work around that.
It also comes with quite some tedious work .. waiting for stuff to render, cleaning the model, creating good UVs, setting up materials ... but I think the results are really good! Personally I use it because I can use my skills from my photographic background :)
And here are some of my previous scans for another project:
Hi everybody! I'm making a game about tiny terrariums & helping little spirits.
I'm currently experimenting with using photoscanning to create the ingame world. You can find more info on it here:
Thanks for looking!
Karen/Bitmoo is looking for Youtubers/Streamers that might be interested in her game "the wolf bite".
Maybe you're interested, it looks super-cute!
She posted this as Tweet originally:
Just tweet at her if you're interested :)
Besides characters and animation I also created the sounds for our game.
www.sonniss.com/gameaudiogdc2016/ has been a really helpful resource for that. It's a huge, free-to-use, high-quality soundpack. Especially the gun sounds were really good! Other than that I recorded my own chicken to get some sounds for the main character chicken and the little chicks you want to save as player, which were captured by foxes (yes we had cute little chicks at that time!).
Troughout editing the sounds I used the free Audacity. I want to switch to a different non-destructive Audio workstation at some point, but Audacity was fast to use for me and made it easier. And we had rather little time (5 weeks), so I didn't want to learn too many new tools.
For the music I just looked trough soundcloud for Creative Commons tracks and ended up using this track by Aritus: https://soundcloud.com/aritusmusic/aritus-spirit
Beware it's Future Funk! (kind of) I liked the contrast of a game where you destroy a lot of shit with something more upbeat and funky. And a happy mood was also what we were aiming for, so this song did fit really well in terms of pacing and mood.
Hope you found this useful! I'll post some more devlogs later on, about making weapons for the game and also a bit of PR.
EDIT: Oh also for your Linux users out there, here is a little script to remove the silent parts in any mp3 files in a folder. Saved me a lot of work :)
for f in *.mp3 do sox $f $f silence 1 0.1 0% reverse silence 1 0.1 0% reverse done
Hello everybody! We're currently making a game for university about a giant chicken destroying the city to save her little chicks.
I didn't realize itch.io had a devlog forum before - we are in the last days of the project - but I thought I still might post learnings and timelapses from the project! :) My posts will be about making the art of the game. If you're more interested in the programming side of things, you can find the coding counterpart on our programmer's blog: http://acribic.com/category/trash-chicken/ (he's still 2 weeks behind, new updates will come :))
But back to art! Here is a timelapse, where I drew the fox (our enemies) and the chick (you want to save).
I used GIMP to draw it and then the Layer export plugin to export the different body parts. Those body parts I imported into the bone-based animation tool Spriter. I then "rigged" it/created the skeleton for animation. Spriter is a pretty nice tool, even has IK features in the non-premium/free version. Saved me a lot of time with the animation :)