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tincca

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A member registered Jun 15, 2025 · View creator page →

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Thanks for your feedback! For the repeating and stuttering effects, I used Serum to create a filtered saw-type pad, then ran it through Valhalla Supermassive to add some reverb. After that, I used a few granular-effect VSTs, such as Autochroma and Emergence, to create the repeating and stuttering textures. As for the samples, they’re just some field recordings of water and birds.

Really interesting perspective and thanks for the feedback! My intention was to use the synthesizer to imitate natural buzzing sounds. And since this was my first time taking part in this kind of jam, I wasn’t really sure what loudness level I should aim for, so I just used my usual mastering level. Now I’ve realized that the mastered version of my track is waaaaay louder than the others, and I think that’s probably why you felt it was loud and mechanical. Still, your view is really helpful, and I’ll definitely try a more natural approach next time!

Pretty unique atmosphere! From my perspective, the bird and rain recordings seem to be panned to the left, which feels a little strange since we’d normally perceive sounds like these as more centered. Overall, good job!

Really love the sound design and the overall vibe! Some elements like the piano and FX, are a bit too loud and stand out too much, which kind of takes away from the vibe. Other than that, great job!

I used Valhalla Supermassive a lot and it might not sound like a regular reverb since it can produce those repeating, shimmering sounds. Gonna try tweaking the dry/wet balance and experimenting with some different reverbs. Thanks for the feedback!

Thanks! And yeah, for an ambient track, those elements are probably a little too much. I’ll try to tone them down next time!

Thanks for the feedback! I actually really like those effects though haha. Maybe the volume and dynamics are a bit too intense, so I’ll try toning them down in the next mix!