Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Tim Knauf

A member registered Sep 06, 2016 · View creator page →

Creator of

Recent community posts

Thanks Speed Strike, and I completely agree! Maybe one day I'll make a sequel. ("Number #1 by '91"? 😉)

Haha, glad you appreciated that! Great what you can do with a single-frame reaction sprite.

Thank you! Designing the gradated puzzles and the little bits of personality were my two favourite parts of the development process. 🙂

Thank you for the kind words! It's lovely to hear that folks are still playing and enjoying this.

Thank you Lloyd. 🙂

(1 edit)

Thanks so much for playing, and great walkthrough video. Ha, I watched how you did level 13, and you did it completely differently to how I intended! 😂 I like your solution, though, very cool!

Thank you! 🙂

(1 edit)

Thank you! It was fun to find three abilities that worked well together.

Thanks Pasta Pig! Yes, plenty of potential there for other gadgets. 🙂

Thank you, and yes, I did! It was all made in the built-in PICO-8 music editor.

Awesome, glad you enjoyed it!

Yay, that's exactly what I was going for. :-) Thank you!

:-D Thanks!

Thank you! :-)

Glad you enjoyed it, cheers!

Thank you!

Thanks for the continuing nice feedback, folks! :)

Thanks Paul!

Good to know, thanks!

(2 edits)

I'm new to development, and first I have to say how impressed I am at the developer experience. From butler, to the page design tools, to the friendliness of the community, it's been fantastic.

Signed by ’89, an HTML5 game, had a no-audio problem on some Safari and Brave browsers, which I believe I've now resolved locally. I've been testing using a local HTTP server and my own "pretend this is running on" iframe wrapper, but I'd love to test against the real environment. I'd like to push an "update candidate" which I can test thoroughly without affecting the live build.

So far I haven't been able to work out how to do this, using butler or any other method, short of creating a whole new "unreleased" project just for testing. Is what I've described possible? Am I missing something obvious? Thanks!

Thanks for your kind words; glad you enjoyed it, Tom! It was a lot of fun to make. :-D

This is great! Brutally hard but totally fair—I feel personally responsible for every peon death. ;-) Love the pixel art and chiptunes.

My poor peons! Hundreds of deaths, and I've still not reached the ending yet. But damn,  this is great stuff. It's rare to see a game jam game that feels so polished and complete. Fresh combination of puzzling and precision, with clever mechanical touches  like (as Steven said) dropped chests staying behind for a few precious seconds. Adorable pixel art, and love the perfectly-matched chiptune soundtrack. Excellent stuff.