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Tim Knauf

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A member registered Sep 06, 2016 · View creator page →

Creator of

Recent community posts

Thank you for the kind responses, folks! Glad you've enjoyed the game. I had a lot of fun making it. (That's probably it for this game – I did try a few different extra mechanics, but I never found anything more fun than just flying around and zooming through gates. 😏)

Thanks Speed Strike, and I completely agree! Maybe one day I'll make a sequel. ("Number #1 by '91"? 😉)

Haha, glad you appreciated that! Great what you can do with a single-frame reaction sprite.

Thank you! Designing the gradated puzzles and the little bits of personality were my two favourite parts of the development process. 🙂

Thank you for the kind words! It's lovely to hear that folks are still playing and enjoying this.

Thank you Lloyd. 🙂

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Thanks so much for playing, and great walkthrough video. Ha, I watched how you did level 13, and you did it completely differently to how I intended! 😂 I like your solution, though, very cool!

Thank you! 🙂

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Thank you! It was fun to find three abilities that worked well together.

Thanks Pasta Pig! Yes, plenty of potential there for other gadgets. 🙂

Thank you, and yes, I did! It was all made in the built-in PICO-8 music editor.

Awesome, glad you enjoyed it!

Yay, that's exactly what I was going for. :-) Thank you!

:-D Thanks!

Thank you! :-)

Glad you enjoyed it, cheers!

Thank you!

Thanks for the continuing nice feedback, folks! :)

Thanks Paul!

Good to know, thanks!

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I'm new to itch.io development, and first I have to say how impressed I am at the developer experience. From butler, to the page design tools, to the friendliness of the community, it's been fantastic.

Signed by ’89, an HTML5 game, had a no-audio problem on some Safari and Brave browsers, which I believe I've now resolved locally. I've been testing using a local HTTP server and my own "pretend this is running on itch.io" iframe wrapper, but I'd love to test against the real itch.io environment. I'd like to push an "update candidate" which I can test thoroughly without affecting the live build.

So far I haven't been able to work out how to do this, using butler or any other method, short of creating a whole new "unreleased" project just for testing. Is what I've described possible? Am I missing something obvious? Thanks!

Thanks for your kind words; glad you enjoyed it, Tom! It was a lot of fun to make. :-D

This is great! Brutally hard but totally fair—I feel personally responsible for every peon death. ;-) Love the pixel art and chiptunes.

My poor peons! Hundreds of deaths, and I've still not reached the ending yet. But damn,  this is great stuff. It's rare to see a game jam game that feels so polished and complete. Fresh combination of puzzling and precision, with clever mechanical touches  like (as Steven said) dropped chests staying behind for a few precious seconds. Adorable pixel art, and love the perfectly-matched chiptune soundtrack. Excellent stuff.