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TiMerGames

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A member registered Oct 04, 2016 · View creator page →

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It's free so you can give it a shot. I expect that your GPU might be an issue. But you can try it out. 

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Thanks, that's awesome to hear.
We've been working on this for 4 years since last week.

Thank you so much and good luck with your game! 

Yes and H to holster, apologies about that. Hezenael. =) 

I'll make sure to check that out, thanks for the heads up. Glad to hear you had a good time! 

Hey,

Thank you so much. We use Unreal Engine 4 for the development =) 
Making big levels is very easy in there. outside of that we also use World Creator 2. 

Thank you so much, that's great to hear!

Awesome, thanks! 

No, unfortunately not.

Hey! 

Sounds like you need to install Microsoft Visual C++ 2015 - 2019 Redistributable.

Good luck! 

Hey! 

Sounds like you need to install Microsoft Visual C++ 2015 - 2019 Redistributable.

Good luck! 

Thank you so much! I'm super happy to hear that. 

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Just wanted to let you know that I there's an updated version available.

/|Version 1.1 is available here with some minor fixes|\

Patch notes are above.

(3 edits)

/|Version 1.1 is available here with some minor fixes|\

//||Patch notes 1.1||\\
Decided to spend a few extra minutes fixing the biggest issues.

[X] Remove start after start was selected
[X] Don't allow cripple walk before all enemies are dead. 
[X] Fix Easter egg enemy spawn.
[X] Oculus plugins disabled.
[X] Always plays aiming animation when shooting.
[X] Fix ranged enemies no longer shooting after a while
[X] Fix ranged enemies using outdated player locations
[X] Fix appearance of suicide enemies. 
[X] Add quit to start menu.

(3 edits)

/|Version 1.1 is available here with some minor fixes|\

//||Patch notes 1.1||\\
Decided to spend a few extra minutes fixing the biggest issues.

[X] Remove start after start was selected 
[X] Don't allow cripple walk before all enemies are dead.  
[X] Fix Easter egg enemy spawn. 
[X] Oculus plugins disabled. 
[X] Always plays aiming animation when shooting. 
[X] Fix ranged enemies no longer shooting after a while 
[X] Fix ranged enemies using outdated player locations 
[X] Fix appearance of suicide enemies.  
[X] Add quit to start menu.

Thanks, yeah that sounds like a bug where the ending was triggered to quickly. Glad to hear you had fun though. 

Thank you. =D 

Thanks!

Robo meltdown is a story about a robot tasked with saving his creators. Many years ago they were trapped under a form of snow. They had seen this coming and had prepared counter measures but they were too late! 

In Robo meltdown you suddenly wake up and will finish the task you were created to do.

Robo Melt-down is part of the UE4 Spring jam and was created in 1 day.
You can watch the entire development on the twitch vod: https://www.twitch.tv/videos/645606966

Many assets were used and I decided to focus on the gameplay, blueprinting and placing everything together. I also used a the synty interior demo map from the polygon scifi space pack in the main level. 

The rope is just a cable component. =) 

ill the story be an open world game with tons of sidequests, or does it focus mainly on a story? 

There will be big open areas with hopefully a lot of side quests and more linear areas.  

Also, about the skills, will there be a skill tree available where you can choose what skills to use/what you want to focus on? 

I've not made this yet but it's definitely on my list. 


Thanks again for playing man! really appreciate it. 

Thanks! Awesome to hear that you made it to the end. Some of the mesh collisions could have been better, that can get you killed. Glad you still made it.
Thanks for playing.
-Tim 

Never played that game actually =D 

Just watched your video, thank you so much for making that. Had a blast watching =D 

Thanks for the feedback. Glad to hear you loved it! :)

Hey,

What do you exactly mean with this comment? 

Hey!

Thank you for the nice comment. The tutorial was delivered all in one but in the main game it's more spread out throughout the game. 

I hope we do get to deliver in the end! ;) 


Thanks for Playing.

-Tim

Thanks =D 

There were some unintended side effects with the brightness slider so it's disabled in the 1.31 build.  As for the tutorial, it's okay if people are looking for a while, it's very empty, eventually you'll spot the target.

As for the cave, I agree that it's dark. That's why we added the torch you can equip by pressing T. (see lower right bottom/tutorial message) 
Caves are still somewhat affected by the time of day outside which is unintended but the caves in game will be dark. That's why we added the torch. I hope to fix the brightness slider for the next build.

Luckily most people are in fact guided by the big god rays and lights placed around in the cave which do lead to the exit, like you said, players follow the lights ;) 

If you can run UE4 games you should be able to run this. Maybe your anti-virus is blocking it. mine always has to scan it 3 times before booting it up properly. =) 

I'll make sure to add arrow key support.
Can you tell me what settings you were playing at? (I'm wondering what made the tutorial area so dark) 

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Thank you so much for the video.
That video was very
puts on glasses
cool.
(love the thumbnail btw ;D ) 

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Thanks a lot for the feedback! We'll definitely take this into consideration. 

Just got done watching it, I left a comment.

I really had a ton of fun watching this video. Laughed a lot. also the thumbnail is 10/10 xD

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Thanks a lot for trying it out and your nice comment! I'm also super excited to see our end result. 

(1 edit)

yeah of course you may reshare the trailer! :) 


Very sorry to hear your PC can't run it.  Could you share your system specs and maybe some details on what goes wrong when trying to play? This would help us resolve the issue for the final product.

I'd really like to see some cool blocks for creating trees. I also like the idea of building my own rocks. 

+1 for hexagons.