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A jam submission

Robo MeltdownView game page

Save the people hidden beneath the snow.
Submitted by TiMerGames — 3 hours, 12 minutes before the deadline
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Robo Meltdown's itch.io page

Team Name
Tim van Kan Games

Gameplay Instructions
keyboard & mouse
Move: WASD
Spring: Shift
Aim: RMB
Shoot: LMB
Rocket: G
Dash: R
Jump/Double Jump / Hover: Spacebar. (1/2/3 x)

**(Version 1.1 is available in the ->comments)**

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Robo Melt-down is part of the UE4 Spring jam and was created in 1 day.
You can watch the entire development on the twitch vod: https://www.twitch.tv/videos/648494678

Many assets were used and I decided to focus on the gameplay, blueprinting and placing everything together. I also used a the synty interior demo map from the polygon scifi space pack in the main level.

Most art assets were created before the jam and not by me. (Except for maybe a few materials)

I focused on blueprinting, asset placement and getting everything to work together.

Assets used:
- Synty Packs. (Nature, scifi, space)
- Nature packs. (Trees/bushes)
- Various Sound effects. (Most from EPIC, one song at the end I made myself but not during the jam)
- Various animations packs. (Generic NPC, zombie)
- Advanced locomotion V4.
- Various assets from EPIC games example packs. (action RPG, elemental demo)
- 100+ Crosshairs pack.
- Supergrid.
- Ultra Dynamic Sky.

Link to Gameplay Footage
https://www.youtube.com/watch?v=AGpmB_39oyc

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Comments

(+1)

It's great amazing game! I like it! I want continue :) Great sound, but effect is amazing :) and gameplay too :)

Developer(+1)

Thank you so much, that's great to hear!

Developer (3 edits) (+1)

/|Version 1.1 is available here with some minor fixes|\

//||Patch notes 1.1||\\
Decided to spend a few extra minutes fixing the biggest issues.

[X] Remove start after start was selected
[X] Don't allow cripple walk before all enemies are dead. 
[X] Fix Easter egg enemy spawn.
[X] Oculus plugins disabled.
[X] Always plays aiming animation when shooting.
[X] Fix ranged enemies no longer shooting after a while
[X] Fix ranged enemies using outdated player locations
[X] Fix appearance of suicide enemies. 
[X] Add quit to start menu.

Submitted(+1)

The gameplay idea for this game is simple and fun. But I will say that I like the introduction part of this game, better then the rest of game. I also believe I found a bug. When I was suppose to kill every enemies around the city, I walked into the city and I was suddenly no longer able to shoot, and could not find any way to continue the gameplay. But overall is this a pretty well made jam game. Well done.

Developer(+1)

Thanks, yeah that sounds like a bug where the ending was triggered to quickly. Glad to hear you had fun though. 

Developer (1 edit) (+1)

Just wanted to let you know that I there's an updated version available.

/|Version 1.1 is available here with some minor fixes|\

Patch notes are above.

Developer

Robo meltdown is a story about a robot tasked with saving his creators. Many years ago they were trapped under a form of snow. They had seen this coming and had prepared counter measures but they were too late! 

In Robo meltdown you suddenly wake up and will finish the task you were created to do.

Robo Melt-down is part of the UE4 Spring jam and was created in 1 day.
You can watch the entire development on the twitch vod: https://www.twitch.tv/videos/645606966

Many assets were used and I decided to focus on the gameplay, blueprinting and placing everything together. I also used a the synty interior demo map from the polygon scifi space pack in the main level. 

WHEN I TRY TO LAUNCH IT FROM OUTSIDE BINARIES: PATH NOT FOUND OR NO PERMISSIONS THEN DELETED , WHEN I TRY TO LAUNCH IT FROM INSIDE BINARIES: VCRUNTIME140_1.DLL MISSING , PLEASE SOLVE.

Developer(+1)

Hey! 

Sounds like you need to install Microsoft Visual C++ 2015 - 2019 Redistributable.

Good luck!