Submissions open from 2020-06-04 18:00:00 to 2020-06-10 03:59:59
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We're excited to announce the 2020 Unreal Spring Jam!

THE RULES  

Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.  Submissions will be judged for unique use of the theme, gameplay, and visuals on a 1-5 point scale each.

OFFICIAL RULES

PROJECT REQUIREMENTS

Submission requirements to win a prize:

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than "DefaultMaterial" applied to it.
  • Submissions must be packaged for Windows or MAC OS X or Android or iOS (development build) or Oculus Mobile. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE   

In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Thursday, June 4 at 2PM EDT. The jam ends on Tuesday, June 9 at 11:59PM EDT

You will need the following information at the time of submission:

  • Team Name
  • Each Team Member's Name and Email Address
  • Game Name
  • Name of your submission
    • Please format your name of your .zip file with your team's name attached, ex. TeamName_GameName
  • List any content that was created before the jam that was included in the final submission.
  • Submissions must include a link to gameplay footage (between 30-60 seconds) demonstrating recorded gameplay.
    • The footage will be included in our highlight reel on the Unreal Spring Jam results livestream.

>> You need to upload your game to your Itch.io account page before you can submit it to the Unreal Spring Jam page.<<

NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here. Also check out Blendo Itch Uploader, a GUI for uploading projects to itch.io.

GETTING STARTED   

Here are some resources that will help you get prepared for the Unreal Spring Jam.

Looking for a team? Want to start your own? Head over to Unreal Slackers and let others know in the #game-jams-lfg channel.

Assembla will grant access to their platform to all #ue4jam development teams to build their Unreal Engine game using Perforce, SVN and/or Git repositories. Teams can also use Assembla’s built-in PM tools to coordinate their efforts during the Jam. As a secure cloud version control provider of Perforce, SVN and Git in the cloud, Assembla is an essential partner to any gaming developer. We are excited to help facilitate Assembla’s ongoing work within the game development community. Read our new "how to" guide here. Please also explore tutorials on using Assembla beforehand for maximum efficiency during the event. Sign up here!

NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!

SideFX is offering a FREE 2-month Houdini license to all 2020 Unreal Spring Jam participants. Go ahead and sign up here!

Sign up with a free account at GameTextures.com for 30 free materials from the GameTextures.com team!

Quixel Megascans are free for all Unreal Engine users! Log in with your Epic Games account and get access to the entire library.

WholeTomato is providing a 30 day fully functional trial to Visual Assist to enhance your instance of Visual Studio as you make your games. Sign up here!

Chat with other jammers over at the 2020 Unreal Spring Jam Page, or head over to #game-jams on Unreal Slackers.

AWARD CATEGORIES AND PRIZES

The 2020 Unreal Spring Jam will feature three finalist teams, and three modifier categories. Each team member will receive the prize awards.

FINALIST PRIZES

The top three entries will be declared our finalists. All finalists will receive:

MODIFIER CATEGORIES

Each team (including, but not limited to the finalists) can also win one of our three modifier categories.

ARMY OF ONE - for the best game developed by a solo developer

The winner of the Army Of One category will receive an Unreal Engine-branded Falcon Northwest PC.

  • Falcon Northwest Tiki Micro-Tower
  • Custom Unreal theme
  • Intel Core i9-9900K 8-core 5GHZ CPU
  • Nvidia GeForce RTX 2070 Super 8GB
  • 32 GB 3,200 MHz DDR4
  • 1 TB Western Digital NVMe Drive
  • ASUS Z390-I motherboard

TINY AWARD - for the best game that is less than 100MB (total size of packaged playable game)

IS THIS REAL LIFE? - for the best XR game

Winners of the TINY AWARD and IS THIS REAL LIFE-categories will be rewarded with:

SPONSORS

FALCON NORTHWEST ASSEMBLA GAMETEXTURES.COM SIDEFX WHOLETOMATO DEKOGON PLAN B STUDIOS VELARION TALA ESENLIKLER SYNTY STUDIOS MOCAP ONLINE SB

Are you on Twitter or Instagram? Show off your work using the #UnrealJam hashtag!

Helpful Links for Jamming 
Official Sites 
Getting Started Docs 
Reduce Your Package Size  
Tutorials and Guides 
Blueprint Getting Started Thread 
C++ Getting Started Thread

Community Wiki

YouTube 
Unreal Engine's Official YouTube Channel
Mathew Wadstein's YouTube Channel
Peter L Newton's YouTube Channel
TeslaDev's YouTube Channel
Luos' YouTube Channel

Tutorials and Guides 
Tutorials by Tom Looman 
Blueprint Guides by Romero