Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TimeReaper

55
Posts
4
Topics
3
Followers
41
Following
A member registered May 13, 2017

Recent community posts

Understood, thank you for answering.

"I am honestly considering dropping the Mac version of the game, because Mac users only count as less than 5% of our downloads"

So, is there a way for me to transfer the save data from Mac to Windows or will I have to start from scratch?

"For you who noticed why the main character level up slower than normal"

Look mom, I was noticed by a dev.


Seriously though, thanks for the update, good to know you've been working on this.

So just out of curiosity, since they are going to be turned into dolls, can you change their personalities? The robotic-drone state sometimes irks me wrong when it reminds me I destroyed all shreds of personality (not asking to change it though, I think you are among the very few who does it and I want to see what you do with this) and, at the same time, if there is no personality, that means we should be able to imprint or mold A personality, right?

Now, I still remember my classes of coding, so I won't ask you something like that when you are working first on the RPG/gameplay aspects of the game and, so far, what I ask is for interactions (the personality changes could be influencing the gameplay, but I think it can be focused on later) which aren't as vital as the gameplay and the story.

Thanks for reading, have a good day.

Hi, sorry for writing this now, but I just remembered this. I got a perk that reduced sensitivity but when I leveled up, I no longer have sensitivities to lower, so the point got accumulated (and also makes any perk dedicated to reduce sensitivities useless) and I wonder if there is something that could be done about it?

I know that it is easier said than done. but if I keep leveling up (or get perks that gives sensitivity points) and those points accumulate but I have nowhere to spend them, well, I don't know, it feels like it is a problem. Like, I don't know, if we can pay to redistribute our stats, why not find a way to invest the extra sensitivity points on something else?

Sorry for not being useful, but I still think I had to point this out.

Thank you

(1 edit)

Well, this answer one of my questions about Divination and dating the girls. Thanks.

Ok, I enjoyed the game and I have a small doubt: how does the extra spells work? Same with the update.

I ask because I am afraid of having to replay everything just to see if I can get everything, like if I already had the requirements to unlock something but I didn't because it was at an specific date.

I have other doubts with stuff like "luck" and what feels to be secret stats (like empathy for animals) and I can't figure out what is the criteria to unlock the cutscenes with the girls, I guess Violet is the easiest one since you only have to study and most likely it will be in the library, but I can't figure out the other ones (except the one were the diary says she will accept you while studying on the afternoon) and, personally, I don't know if I missed something.

Still, other than that, great game.

I see, thank you. So my first assumption wasn't wrong then

(1 edit)

Ok, finished the 0.03 version and I liked what I saw. IDK how long it would take for this to be updated, but, if possible, please remember to put a graph or stat showing how are we with each character relationship, in example, when I saw "Loyalty" I thought it was meant only for Yuna, not that it was for each character we met (though it has been in stuff related to her, so what do I know?) and it would be nice, in my opinion, to have a mean to track that.

Other than that, I like what I am seeing, best wishes.

One little recommendation: please inform how to open the menu to save if you are not going to put the save button where it can be seen

Ya lo probé, no es muy notable, pero si se aprecian las mejoras en la Interfaz Usuario. Gracias, ¿Patreon es el único método para donarte?

Ya veo, gracias. La voy a buscar

Gracias, si llegas a actualizar bastante, no olvides actualizar el demo mismo para que sea un buen reflejo del juego.


Por ejemplo, una UI donde podamos ver nuestra salud base (en especial si la podemos extender al pasar rato con la señorita respectiva) y daño, ayudaría para poder planear mejor el uso de actividades diarias.

Well, you could spend those skill points in the ability tree to earn the skills needed to beat it or you could use the damaged seals that the level provides which deals enough damage to kill it.

If you mean the dodge section, you can stop and heal in the middle of it. 

Ok, se ve prometedor en cuanto a historia, agradecería bastante que hay una opción para saltar diálogos repetidos, volver atrás O poder leer los diálogos si te los saltas por accidente.

También el juego no dice qué hacen los controles, o mejor dicho, qué botón hace qué. Si este demo es todo lo que ofrece, pues estaré esperando por más.

Por cierto, lo jugué en Inglés y estaba bien. 

So I played the demo, is there a way to reach v0.2 besides the Patreon?

So, does this game also has corruptive transformation or just plain monster girls? Nothing against monster girls, I just like corruptive transformation more

I ended up starting the previous chapter again which made me realize that Frankette now spawns again on Chapter 3 (last time I played it she never spawned) and that, I think, she now has her own theme(?) which sounds good. 

Also, the factory's theme sounds good, wouldn't mind vibing to it outside of the game.

(1 edit)

So I have a doubt, does retroactive content affects a playthrough?

I mean, you added content that activates on Chapter 2 (in example: taming the frog girl) but I am on chapter 4, does that locks me out or I can get said missed content on Chapter 4?

I hope I explained myself well.


UPDATE: Ok, it looks like the way I left the patrol on the prison previously made it so I can't finish it because the vampire's arousal reaches containment breach levels just when I get there. So I am between going to a previous file and leave the vampire's level low or, avoid the prison.

Fair enough.

Oh yeah, it would be nice to have more than just two holy moves, but if adding just one new skill would make everything harder, IDK if adding new Holy skills is possible.

Thanks

(2 edits)

Hi, I just updated the game, I thought this was going to be because I had to wait for the next update, but the game still says that I haven't finished the Soul Cemetery.

Also, when I have to choose which character will get a buff or heal, the cursor doesn't show who will get it.

Also, THANK YOU for the Strange Elixir

Hello, I like this game, it feels very well made and the only "complaint" that I have isn't that big into the gameplay, just that I would like other fetishes to be used as attacks.

In example, I know not many women are into feet but it would be nice to be able to counter feet attacks (like a skill or perk to sensitize feet to create recoil) or have a skill to be dominate that could lead to either a stun or stop an attack related to it (like if Shizu is using her Bowing the Mountain skill, you can turn the tables on her) because not all feet related stuff is about being dominated.

Also, this idea came to me recently, that the player should learn hypnosis (at least as an upgrade from sleep, because sapping 10 energy per turn isn't that much of that help in general) and while I don't know which characters you think it would be better used, I would like to suggest it with Beris, since she is into submission, it would be an interesting romance/relationship if one could hypnotize her to be even more submissive and, depending on how you handle that, it may lead the character to be in problems (or in better relationship) with the other sisters.

I don't plan to say everything coming to my mind of what it could be done, since one thing is the idea and another its implementation, but it makes sense that Beris would be the easiest one to hypnotize and submit, considering she is into that.


Thanks for reading, have a nice day.

I see, thanks. Personally, the story you are giving is very fascinating, like, the idea of the transformation being related to personality is interesting, that some in the day can keep certain quirks or details of their original personality as well is also interesting. Add that you are the only one I've seen doing this kind of twist on succubus transformation, I am curious to see where the story goes.

Hello, after playing the game, I have to say that I like the concept and ideas brought here, I can't wait to see where you take the story. My only concern is that if you make a new minigame/gameplay mechanic with each new area it may feel overwhelming.


Other than that, I can't wait to see what you plan to do with the taming mechanic as well.

The sex scenes are also good, just in case you wonder my opinion of it.

Thanks

September 23rd of 2025

After downloading the newest update, the game crashes whenever I finish a dialogue. I still have the previous version installed, so I opened it up to check and no problem comes when I play on it.

With that said, I appreciate that there are more dialogues for the charm route and the mouse now being a viable option to play.

Hello, I bought this game and tried to play it, but everytime I try to open the folder it says that there is an error and can't open it.Especifically:

Error 0x8000FFFF: Catastrophic failure

So I've seen the game has updated, twice I think, but I don't see what are the new changes? Are they in the notes when we download it?

I know there can be changes because I found some when I updated Adventure High

Good game, I enjoy the twist that killing moves doesn't give you experience and resources are hard to get, it makes decisions count a lot. The story is also good so far. Now I have only passed chapter 1 so far but I have a question.

If Eyes of Greed removes willpower when you spend gold, why it doesn't give willpower back (at least on a  smaller amount when compared to spending) when obtaining gold? Something like "lose 3% of gold spent on willpower, gain 1% of gold obtained on willpower", because Greed is a corruptive thing, so, in theory, it should have an effect on Aura when it comes to obtaining gold or (since I read about vices) it should make it easier for Aura to fall (or making a choice to go) into vices related to obtaining gold. Same with future curses that are complete. I understand if the reasons why it isn't done is for time or to avoid making the game too easy, just asking.

Now, I am playing on the Apple version, but I would like to know if it is possible to transfer my Apple save file to a Windows version of the game in case I decide to change systems, because I dread on the idea of starting all over again.

(1 edit)

Basically, instead of making a new post for every bug I find, I'll just make this post where I will keep on posting any new bug I find, starting with this one, found in NG+ after getting the Student Control Ending. Cassandra is charmed

It looks like quest can be accidentally triggered again, even after completion. Is it possible to remove the dialogues that triggers them?

Interacted with the infected human using the perverted inquisitor uniform, after interaction, I changed to masterthief robes being "nice girl" and suddenly I can go through walls.


BTW, not a bad concept for a game, but I wonder why are you showing stats when there is no combat. 

Replaying the game (going full corruption after going to the gym) and I noticed that nothing comes out of this hole? Is it decorative or is there something planned for it? Because I can't even interact with it.

I play plenty of RPGs, you eventually learn to grind, especially when learning how to play with the new mechanics (BTW, I understand the logic behind programming the companion doll to first heal you when you command her to use her skills, but I also wanted her to steal and she only did that when I wasn't attacked/my health was at max, it got grating) and you notice that some monsters can kill you easily, even if the drop rate for healing items is very nice.

Still, your game is promising, best wishes.

"My apologies"

As for the game itself, it plays fine, I think the experience gain needs some tuning because it doesn't make sense how experience points are distributed, making grinding harder than it should.

So I am reading the Energy Control skill and it says that it "reduces the TP cost of all skill by 1"

What is TP? Because the skills uses ST (Stamina) and I don't think that's a typo.

So I noticed that Emma's Magic Attack increases when she plays the violin, something that is on her interest and that our reputation at school increases when she studies (something also on her interest) but swimming gives nothing, even though is mandatory.


Considering that (as far I'm aware) nothing increases Emma's Magic Defense, why not swimming or studying? IDK how effective it would be, but having Emma's magical/aura stats increase based on her doing the things she is interested would make some activities in the school more doable (I mean, it would give a benefit to swimming) and, personally, I think it would also give some use to the corruption effects, from "Enjoyer" to "Worshipper" could become part of her interest (at least secondary) and, since Megara is now haunting her dreams, Megara could provide Emma those pleasures, which would increase her magical stats as well (which ones and how, IDK) at the cost of increasing her corruption/lust.

Also, I caught that in one of Megara's dreams you used Anastasia's model and now I wonder if you plan to do something about it, like Megara using dreams on Anastasia (with the "Futanari" effect being an influence) to make her more sympathetic to you. IDK, considering Anastasia is on the gym, either through Megara (if you follow a corruption path) or by helping her and the club on the ruins (for a non-corruption path), it would be a method to have Anastasia being a training partner on the gym and the stat she trains on with you gets an extra point (so instead of +1, it would be +2; or +24 in the case of health) as a reward and it would also be a punishment for not saving her on the ruins for her to no longer being on the gym for you.

It made me also realize that a good reward for the ruins would be a +2 reputation for each member you save and opening a new sidequest, or give you a new reward, with each member for a new benefit, in example, Margaret would now help you studying, giving more reputation OR magic defense (if you think that studying should improve magic defense, as it is increasing mental fortitude) and, for a corruption path, well, it looks like she is into roleplay.

Not sure about Angela (though she was interested in Trinotic, so she could give an aid on that or become a potential partner? IDK) and Azel, I haven't figured out much from them based on what the game provides nor do I know what plans you have for them. As for Taylor, it could be improvements on equipment (?) or reputation in exchange of sessions, not sure.

I love how this game has so many possibilities.

Side note: I was considering the idea of swimming giving a +1 to stamina (as in, you start a battle with 1 stamina even if your health is at max) because a year has 52 weeks, so swimming (which is mandatory but there's no other way to trigger it) would give up to 52 stamina if someone is capable of playing for over 365 days and it may sound broken, but I noticed that healing doubled its cost when I upgraded it and if the cost of all skills increase with upgrades, having a method to start with stamina doesn't sound bad.

Another method of money sink: Eva restarting your ability tree (at least 10k) so new players may have a method to fix their mistakes, if they don't like a build, but veteran players can now prepare for a dungeon in advance.

Now, I've been thinking on mini-domains to show up as a method for experience farming or doing small sidequest but I don't think it would be a good idea.


Thanks for reading this, I discovered that I have no more story to play and I have no way to figure out if it is because the new dungeon is for backers only or I haven't updated the game, but I don't mind either way, I enjoyed figuring out all the things you did to this game and I see its potential. Good luck and may the problems in this platform get solved.

OOOOOHH

Thank you so much.