Hello, I am enjoying this game, the perfect mix of fun with hypnosis fun. My only complaints so far is that there is little to no talk/dialogue/fun with the hybrids (I mean, at least three of the ones I've found had personality and an involvement with the story, so having zero extra dialogues feel sad) and that I can't use Hypno's powers (like teleport across edges) as often as I hoped.
I think not having much choices with the hypnotized characters (like dialogue changes when you change their personalities) is also a nitpick, but not a big one so far but since I am only playing one route, I have one question so far:
Are there any moments with no turning back? As in, whatever you choose to do it will impact the future story of the game as a whole? In example: is there a way to avoid that officer from getting fired on Pewter City? Or if you miss some hypnosis (like grunts in the S.S. Anne) you will never get it back?
Just for curiosity, thanks for this.