I really like your illustrations if you'd wanna do something in the 2D space were building a deckbuilder with rogue-like and tactics elements. We'll need someone to do environments and I need a lot of card illustrations. The subject matter is Kaiju (large Monsters like godzilla) if it's something you'd be interested in doing. We can talk more.
TicklemeDarkly
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Hi Grace I'm Scott, I liked your portfolio, I'll be a little blunt so as not to waste your time or mine. At this time it would be unpaid, as I believe most of these itch.io teams are working without pay. Also overlooking your style it might not be something your entirely comfortable with, all the same I'd like to see if you'd be interested in challenging yourself and giving it a shot anyway. I need illustrations and I work 2 jobs so most of them won't be coming from me. The subject matter is Kaiju, were leaning into campiness of the old Toho films. The game is a rogue-like deckbuilder. I have a GDD you can look over if your interested, my discord is .scottjones
thank you for your time Grace and I wish you well.
Hi I am Scott Jones and I'm the lead designer of the small team Die Trying Productions that is putting together our prototype for a roguelike deckbuilder. As of right now Our team consists of a lead programmer, ux/ui graphics programmer, and myself. I've been pushing out Placeholder art, reviewing code, playtesting, and designing for the game. I'm looking for an artist interested in old kaiju films that has a flair for monster illustrations. I'll most likely still be doing the pixel art for the game but I'd like a dedicated illustrator to work on the project.
It's unpaid currently but I suppose you could say this is a rev share opportunity. I plan to compensate the team upon sales or publishing. If it doesn't work out you'll still be credited and have ownership over your assets. If this opportunity interests you message me on Discord .scottjones I will get back to you I would like a portfolio or atleast an illustration or two to make sure your a good fit for the project, hope to hear from you and thanks for reading.
Hi there our project is starting up soon and I wouldn't mind picking up someone with a focus in sound. I like your musical taste. As a disclaimer it's a game with kaiju as a reference but we can talk about it more if your interested. my discord is .scottjones I'll be off tomorrow so it'll be a good time to reach me. If not just leave a message and I'll get back to you.
Thanks
So, I understand what your bringing to the table you plan on taking a production manager position. That can be useful, Have you worked with Monday before? Also what could me and my team expect as far as paying for your services. I'm in the midst of putting a team together and building my prototype. I've been hashing out my GDD and determining the cost and timeline of the project. What I'm unsure of is if I could fit another person to handle this for me so I can focus on making the game. If it's something we could work out I'd be interested in talking with you more about it.
Syncopatient is a rhythm action platformer with roguelike elements. A blend of maintaining rhythm, with platformer controls, You play as a musician losing control, sleep deprived from the metronome that incessantly keeps them awake in their mind. In the dreams cape you take on a heroic identity fighting the note mares and lost musicians through time to eventually encounter the Beat Mapper a timeless god. semi-lovecraftian with a vaporwave esthetic and glitch pop tunes driving the esthetic vector art is transposed over procedurally generated maps.
What I'm looking for:
programmer/dev systems-
this roll will handle state machines, procedural generation of maps, and watcher observer patterns, and be in charge of the programming structure of the project . Planning out how systems work together to be responsive and neat.
skills necessary:
c# proficiency
Unity experience
intermediate to advanced level of algorithmic structures
structured approach to working
able to deliver on a schedule and iterate in an agile environment.
programmer/technical/graphics lead-
technical lead will handle the handshake between gameplay systems and the user, UI/UX design, post processing, and curating with the lead developer skills and balancing for the game. Some overlap in art areas. Such as handling the animator (not rigging).
skills necessary:
c# proficiency
koreographer experience a big +
shaders experience a plus
an eye for esthetics
teamwork and communication in an agile environment.
Able to maintain core pillars and advocate against scope creep.
More positions may open up for this project as completion of the prototype comes to an end. If interested please DM and friend me on Discord .scottjones and we can talk about the roll desired. portfolio work is appreciated but not necessary. Neither is a resume. This is currently an unpaid project looking for funding. Upon acceptance of a roll fair monetization of work can be negotiated. At this time all rolls are to be assumed revshare with the possibility of monthly salary upon publisher involvement. Thank you for your time.
edit: Currently working on the GDD, will post link when it is finished document will outline costs and an overview of the project including software schematics. graphics, and sound design.
I suppose I wasn't very specific in my intentions in creating this post. Yes I'm looking for others to work with. What I really need is a systems programmer to help me in either finishing my working title in Unity. Or for a small team looking for one of my skills. I can program, illustrate, animate, design, project plan, etc.
If your a solo developer like me, and looking to design, or project plan, and want someone to manage for free, I'm not it. If you are looking for a partner or 3rd+ for your team I might be interested. My discord if you want to reach out is .scottjones
I am sorry I didn't write this post with a little more intent behind it. I think I was just trying to get a feel for the active help wanted community. Also I hope your games get the love and attention they need. This is a hard profession, and a difficult venture. I think I might just post a help wanted ad in here and update it with what I'm looking for. Thank you for reaching out.
I like the portfolio shows you have done a lot of varied work and you understand how to organize your code. I'd be interested in working with you. I don't generally like working in Isometric or 3D but I'd be willing to work with you on a roguelite/roguelike deckbuilder or something in that vain. I'll toss you a message in discord and we can see if were a fit.
Hi my names Scott Jones, I'm a currently Part-Time Solo Dev. Essentially right now I work outside of my education to support my family. What I'm looking for is a team of motivated individuals that are looking to create games and publish them. My experience thus far has been in creating games from the ground up in Java, then I transitioned to Gamemaker for a bit, I have a little Unreal experience but my preference is to work in 2D. Currently I do most if not all of my work in Unity. I'm actually currently in a project but, the scope is a little out of reach for a solo dev on a decent time schedule. I'm willing to work in any capacity on a team. Right now I shoulder 100% of the work but being able to focus specifically on a task I'm more useful. I use a suite of tools at the moment. Generally I plan and do written work in google docs, for animating pixel art I use Aseprite, Pixel Over, Tiled. For Vector based art I either do my work in OpenToonz for strict animation purposes or I work in Gimp and transfer my art out by layer in PSD to Unity for Rigging etc. Other then that, for my current project I have been on the brink of purchasing and using Koreographer. Currently doing my own audio syncing. For music and sfx I generally look for free assets or I use paid AI generating apps and write my own lyrics etc. As for coding I have my Associates in Computer Science I worked 3 months as a software developer but I was being asked to relocate and given I have a family I decided to go back to working retail. I know quite a bit of C#, Java, C, Python, HTML, CSS, and some software pipeline stuff such as Jenkins, Database work I mostly worked with different versions of SQL. I'm not an expert in anything and more often than not I'll borrow code to fit my needs, but I have an understanding of good coding practices and after working on a larger project now, a better idea of what coding principles to use.
Below I'll post some of my work in art and sound. My work continues to improve I've been doing all of this the last 3-4 years and I find myself always taking on new rolls and putting on new hats. I'd prefer a group I can learn new tricks with and advance my capabilities. I also want individuals who can shoulder a fair amount of work, I've had experiences in the past where members simply didn't deliver much of anything other than input, that has been my main experience on itch.io and although I can respect that it's a welcoming community. I do want people who are passionate to actually put time into making art in whatever capacity. To be clear I'm not necessarily looking for a paid gig, if the team is under a publisher and getting paid then yes, but if it's something being actively sought for and were in prototyping stages I am more then willing to be an asset for the team to get us to a deliverable.
If you want to see more work it can be provided. I do a variety of styles to fit the esthetic of the game. (Disclaimer) songs were generated with the use of AI I don't claim to be a Musician or Sound Engineer, but I'm learning I do use some Audio software.
Hi, my names Scott my discord is @.scottjones please only add if you have a team and your looking for someone to add to your team. I'm a full stack java developer with training in a wide array of languages C, C#, Python, Perl, BASH scripting, Java, Javascript, HTML, Angular, SQL, and more. I have built some smaller games as tutorials but would like a small team to work alongside to dive deeper in a direct discipline. I'm open to taking part in a more creative roll such as writer, systems design, project management, or Animation.
As far as my animation chops go it's mostly in 2D pixel art which I will share a few samples. I have done 3D modeling in Blender but haven't done much more in that area, no 3D animation work really other than adding custom particle effects and simple rotations and such for a space shooter I worked on. But would be interested to pick it up and learn it for a team that was highly motivated.
What I expect from you, is to be weekly contributors wanting to push your craft further and develop your skills. I have no expectation of pay, but perhaps some completed projects for a portfolio, and some game jam participations would be good. I'd prefer to work with other English speaking team members for communications purposes. So if you have difficulties with English it's nothing personal but I'll probably pass on the group since it's hard to work as a team with language barriers.
some of my art
if your still looking for a game dev, I would like to offer my services, I'm also curious if you have someone acting as a producer essentially as a project manager, if not I can offer that as well, if you don't mind being behind the gun on deadlines. I have experience in full stack development, solo game projects and I do 2d art, 3d modeling, particle fx and a list of other skills. It would be nice to work in a team for a change if your interested in adding me to the team just reach out to my discord .scottjones and we can talk.
I could be interested in joining your team, I'd be open to different roles. I do pixel art, program in several languages but I've done a lot in java full stack development with AWS services angular front end web development, I was building my own games in Unity.... but we all know what's going on with that hot mess. Come January it probably won't be an engine anymore. I've worked with Unreal a little bit still learning C++ but it usually comes quick and I've worked with pointers in C. Mainly interested in just learning a roll and honing my abilities.
my Discord is .scottjones I'd be willing to share some of my work in art or programming as well but I'm still putting together my webportfolio.
Hi there, I'm looking for talent for a top down 2D horror project but were looking for a year iteration cycle for full production. I'll send you a friend request in Discord and see how you feel about contributing to the project. I liked your portfolio though it appears like you might be a good fit.
Thank you,
Scott Jones
Sent you a friend request through discord interested in talking to you about a project we have a small team working on. It's going to be about a year long. Top down 2D horror title in Unity. We are in need of a experienced programmer so I'm searching around for someone who would be interested. This will be a full production cycle, not just a game jam. So if you have interest and are willing to work for free with royalties after the project is finished we'd like to have you aboard.
Thanks,
Scott Jones
Hello DreamShake13,
I'm sort of searching around trying to fill out the rest of a small team for development on our horror game we currently have 3-4 working, on the title. It's a top down 2D game with a set of unique mechanics. Were looking for a lead programmer currently. The length of the project will be ~1 year. This is unpaid work for the time being with the possibility of royalties in the future. Currently I'm Producing the project and doing narrative, we have an art lead, a game/level designer as well. A few of us already program, and you wouldn't be working alone. But essentially I'm looking for someone who understands good practices, notation, and can take a lead in structuring the scripting for the game. We are working in Unity. If you are interested you can add me on Discord Scott Jones#7863
Thanks for your time,
Scott Jones
I'd be very interested in working with you, I like your sprite work and I'd be interested in your musical talent as well. Scott Jones#7863 on Discord, I'm currently working on pre-prototype for a 2D top down horror game in Unity. This is a collab project that we have at the moment with some unique twists on the genre. I'm busy doing narrative work right now, and I've been doing the 2D art solo so far. I know my team could use a art lead with a bit more experience then I have. The project should be about 1 year long after which we expect to be in marketing stages. This is a non-commission roll but obviously at the end of the project we plan to split proceeds fairly among the development team Which is fairly small currently. No more then 3 people including myself. I'd like to have a team of somewhere around 4-6 for development not including Voice Actors. To keep the work flow steady and break up tasks efficiently. If you are interested please don't hesitate to let me know and we could discuss more specifics about the project, and I could get you an invite to the discord channel.
Thank you,
Scott Jones
Hi there, I'm fairly new to making games myself I'd be interested in doing Artwork, programming, story writing, or whatever else a project needs. Mainly just looking to get my feet wet with a team of people also interested in putting together a portfolio. I've tried building a couple of my own games but I generally get stuck about halfway through as I run into optimization issues. I have some Aseprite animations to showcase if you are interested. I have a lot of TCG experience and I do have some half built projects from game maker. I'd need to learn C# as I've been using GML but I've programmed in object-oriented paradigms before. I'm actually waiting for my AS in computer science as I just graduated. So anyway if I could tag into this project whatever it ends up being I'd be looking to stick it through to the end.