wow, cool! :)
TibiSoft
Creator of
Recent community posts
Hi, to be honest my core game-code was also asset based; if I remember well that was made for GM1.4; and I modified and extended. So I think I am not allowed to share it with anybody, but I will double check the original source if that is still available.
Edit:
https://marketplace.gamemaker.io/assets/472/top-down-box2d-car-movement
Wow, thanks for the detailed answer.
I was trying different methods of fake 3d solutions for different type of games, mainly as prototypes, like
or
but yours seems to be really complex and ready to use for little games.I am just wandering how you can increase the resolution (texture and/or entire game window) and how it is affecting performance.
Anyway, as I am curious, I plan to buy yours, maybe only for learning purposes, but with a chance to create a fun project. :)
Interesintg question, did not work on that.
But I think you need to have a different code for that. Need to rotate the base and top sprites by 45degree, and you need to connect the certain poins by the side drawing. Probably different ones than originally.
It is a theory, but I would make some trials like that.
Thanks for your kind feedback.
To be honest I am not actively working on this, but can update or correct it if needed.
1. This little game was created for mobile, so the orientation was considering such devices, I agree it is not optimal for desktop version.
2. Pace might require some balance for kids, but I am not sure if that would not be boring in the beginning... Anyway, I will keep that feedback in mind, Thanks.
Thanks for your quick reply and confirmation.
Basically I did the same (create sprite from surface), but just made a simple mistake when used draw_sprite_pos_fixed. I switched y3 and y4, and interestingly the normal draw_sprite_pos gave a twisted sprite (what was not an intention basically), however this fixed one had no outcome at all just a black screen, and I just thought it is surface related...
But I just corrected it, thanks for your help, your asset is working perfectly.
Save the World by practicing multiplication table.
First level is available, free to play from browser, optimized for mobiles but works on PC as well of course.
https://tibisoft.itch.io/math-missile-defenderThanks, I have used some of your sprites in my free game, also playable via browser.
https://tibisoft.itch.io/math-missile-defender
Thanks again.
Thanks for these assets. I have used many of the SFXs in my 'under development', simple math teaching game project:
https://tibisoft.itch.io/math-missile-defender
Thanks for the hint, I did not know it is coming.
Anyway, I could replicate:
1. Set 2 emitters, 2 types (default and a new one)
2. Both link and set to stream (Idk if it has any meaning now)
3. Push "Reset System" at System tab
4, Set again new emitter and new type. At random places it gives this (or similar) GM message (eg. when I try to set the properties of Type)
I do hope it helps.
Thanks for your work. I have just played it as clicking all around, it seems after reset and re-load the built in fire particle system something went wrong. Just to let you know.
############################################################################################
ERROR in
action number 1
of Draw Event
for object Stuff:
Variable <unknown_object>.region_shape(103174, -2147483648) cannot be resolved.
at gml_Script_ui_particle_emitter_select
############################################################################################
gml_Script_ui_particle_emitter_select (line -1)
gml_Script_ui_particle_demo_fire_execute (line -1)
gml_Script_ui_render_button_general (line -1)
gml_Script_ui_render_button
gml_Script_dr_box (line -1)
gml_Script_dialog_default
gml_Object_Stuff_Draw_0 (line -1)





















