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TibiSoft

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A member registered May 15, 2020 · View creator page →

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Yeah, thanks, that simple 3D shapes I am experimenting for other (pre)project :)

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Thank you, I'd have couple of questions, but I know it is not a training section :)
I do not know so much about shader-magic; but I can see that is used mainly to draw the world.
What would be the reasoable way to add decor items to the map, like 3D buildings? Adding simple 'billboard' trees seem to be easy

Sounds cool, I give it a try ;)

Understood. 

...and what about "cars"? Are they expected to be 2D sprites, is the handling of their collision included?

clear, thanks for the quick response

looks really cool, and I am just wondering if it is supporting more angled curves road, not like a sharp 90 degree corners, or everything based on grids / tiles?

Thanks, good to know! ;)

Looks great! ...actually I am using them for my proto-version, but to be honest, these can in final game too. :) 

Ohh, I thought it is part of Mega Bundle.

sure

That time I could buy for sure, but I also can not see it as an option now...

You can contact me on any channel (mentioned on my main page), maybe I can share some details if you have specific question

wow, cool! :)

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Hi, to be honest my core game-code was also asset based; if I remember well that was made for GM1.4; and I modified and extended. So I think I am not allowed to share it with anybody, but I will double check the original source if that is still available.
Edit:

https://marketplace.gamemaker.io/assets/472/top-down-box2d-car-movement

Looks cool, thanks. Is it 'compatible' with original C64 palette, can it be converted to be used on C64? Anyway, I am going to do some trials

Ohh, sorry, it seems to be an issue at my side, today it started well. Just need to go through the manual to be able to play ;)

looks really cool, but could not start the game due to an error message

even if I switch back from 4k to HD

Wow, thanks for the detailed answer.

I was trying different methods of fake 3d solutions for different type of games, mainly as prototypes, like 

or

but yours seems to be really complex and ready to use for little games.

I am just wandering how you can increase the resolution (texture and/or entire game window) and how it is affecting performance.

Anyway, as I am curious, I plan to buy yours, maybe only for learning purposes, but with a chance to create a fun project. :)

Hey, that looks really cool, congrats. :)

What method do you use for 3d world, the built-in 3d functions, or something old-scool, like raycasting?

Do you have some comments or notes in your engine how to extend it, eg. add own textures?

Please check this on marketplace

https://marketplace.gamemaker.io/assets/1873/basic-fake-3d

I was surprised that I can see whole itch.io on 1 computer, but not on the others. 

Wow, nice colection!

cool! :)

Cool game, 14569 points for the first trial. Would be good to play on mobile.

Hey, it is crazy... Congrats! ...will follow for the updates.

Can you send a link?

Eg, like this 

https://discord.gg/XAHRxjGF

Sounds good! 

Sure, I'd join to see that. Thanks.

Wow, thanks, appreciate it. I hope you can implement this asset successfully. Would Love to see your game once it is public (or a screenshot before).

upgrad released, can be downloaded for minimal contribution.

Will look like this

Combining should work with a similar restrictions. Different height building next to each other would cause a problem.

It is not done yet (need to set it for all the 4 sides, collission check should be modified, etc).

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Something like this?

At first I have to see what you would like to get. :) I can't promise anything. 

You can upload to any free pic share place, or contact to me on any platform what supports message + pic.  (if it is public, even here)

https://linktr.ee/tibisoft

TBH I have very little time, but if you would share a kind of sketch what you would like to achieve I might have a look on that.

it is fair enough

Interesintg question, did not work on that. 

But I think you need to have a different code for that. Need to rotate the base and top sprites by 45degree, and you need to connect the certain poins by the side drawing.  Probably different ones than originally. 

It is a theory, but I would make some trials like that.

Thanks for your kind feedback.

To be honest I am not actively working on this, but can update or correct it if needed.

1. This little game was created for mobile, so the orientation was considering such devices, I agree it is not optimal for desktop version.
2. Pace might require some balance for kids, but I am not sure if that would not be boring in the beginning... Anyway, I will keep that feedback in mind, Thanks.

I hope you find this small game usefull.

lol, same. :) 

Same, 10.0 and 10.1 was not starting, but the 9.1 started.

After execution of 9.1 both 10.0 and 10.1 could be started! :)

(1 edit)

Thanks for your quick reply and confirmation.

Basically I did the same (create sprite from surface), but just made a simple mistake when used draw_sprite_pos_fixed. I switched y3 and y4, and interestingly the normal draw_sprite_pos gave a twisted sprite (what was not an intention basically), however this fixed one had no outcome at all just a black screen, and I just thought it is surface related...

But I just corrected it, thanks for your help, your asset is working perfectly.