I really enjoy this. Quick question: If I wanted to write and publish fiction inspired( among other places) by one or more of your games, would you approve?
I think Svarima is simply an amazing jump off point for a setting, but wouldn't do it if you did not like the idea.
Tias_DK
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We had quite a lot of fun with this! If we had nitpicks, it's the stuff that is common to hack games, like:
- It isn't explained why there's a time loop. Being at least offered some options on what happened would have eased the players into it.
- The way mechanics tie into gameplay isn't completely seamless. If we can charm NPCs into being allies, that ought to influence either resolving complications or the storytelling at large. As it was, the players didn't see the point of doing it as it related to the larger picture.
I think we'll try the Kate Bush one next!
Just played DIFS for the first time with the kids at work. Everyone enjoyed themselves (they hotwired a sub generator to a harpoon and electrocuted a starspawn!). However, we noticed some snags in the rules:
No system of health counting. While you can tick your armour plate to "ignore one hit", nowhere else is it stated how many hits an ironfisher has, nor how much damage a given attack will do.
Also, the exploration tables don't really give a clear idea of when to use which table. When does a location lend itself to wanderers and threats specifically?