We had quite a lot of fun with this! If we had nitpicks, it's the stuff that is common to hack games, like:
- It isn't explained why there's a time loop. Being at least offered some options on what happened would have eased the players into it.
- The way mechanics tie into gameplay isn't completely seamless. If we can charm NPCs into being allies, that ought to influence either resolving complications or the storytelling at large. As it was, the players didn't see the point of doing it as it related to the larger picture.
I think we'll try the Kate Bush one next!