Thank You for your source sharing. Learning for others.
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Bought this game yesterday (if 2 dollars can be called "bought"), had just some 10 minutes with it, and - I like it a lot! Exactly what I expected, super quick access arcade-ish 3D shooting. My special respect for implementing plugin for proper controller configuration, Thank You for that. I played my first quick test with mouse, but I am always declaring that such games has to have flightstick support, even if at the end of the day you understand that maybe it makes more sense with mouse. As a "dev to dev" question, is this on some template/kit based? If not - you should consider to make a asset template from this! :-) Thank You for game. Soon will tell about it on my blog ("Cockpit Games" themed) and twitter.
Thank you for this very first demo!! Sure, it is early version, but basic fun is in! :)
Will try to figure out, can I use some re-mapper, emulator, to fly it with flightstick. And, for very casual sessions - mouse steering is a must. I hate gamepads :) Have them, but just for reasons if nothing else works :)
Congrats on this game! I dig "Cockpit Games" (see more on my youtube comment for your project). Now, about this Itch.io place, I have a serious question - why this game does not show up, if I search for "Space"? Makes me wonder, what more projects may have been off radar.
Thanks for answering! I shared link to this template on my Twitter :) I maybe not having much readers, but someone who has interest in aerial combat games might take a look.
One technical question of me being inexperienced. I know templates-based games suffer from level boundaries. Level too small, invisible walls annoying, etc. I am not expecting this template having "level warping" feature (kinda looped coordinates), but, what about level size? How flexible (or not) is this for gameplay area size? Thanks again!
Hello! How would you say, how much Unreal Engine knowledge background is required (or recommended) for someone who would like to try this? And here goes typical - "I am asking for a friend!" :-))) Hahaha... kidding. I am addicted to aerial combat games, and dreaming to experiment making something by myself.
First of all - congrats on your Unreal dev grant! Obviously, you deserve that, you project shines. I am excited for things than may come now! :)
Small thing I am wondering, with kickstarter campaign coming, but I did pay something already here, what would be my options? Thank You.
try to outmanouver missiles, imagine your flares system is damaged :) I dealt with several squadrons without flares (i also don't know, do they exist in this version), it is great fun anyway :)
I bought this game, right after this new 0.2.9 version came out. Absolutely fantastic. "Alpha"? By content quantity - maybe. By quality - it is AAA. My flightstick (Thrustmaster Fox 2 Pro) configures good (did not try hat-switch anything yet), pitch, roll, yaw, throttle - everything okay. Visuals - oh, my... i don't even start. Just go see it. Wow. Difficulty of current mission - fine for me. I die for now before they all do, but that's just me with very little "flight hours" here :)
Thanks for this Game !!