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I finally dedicated some time to play this, it is fairly competent space shooter basis in here :) I played up to 3rd ring (then died). I like visuals of enemies (and allies that later comes too), and mostly all visuals (maybe cockpit needs some more), controls dynamics seems fine. I know it was time restricted project, but would be nice if it gets further. One thing that I would prioritize - make enemies death "non-instant-disappearing". Some falling apart in pieces would be more immersive :) Thank You for this project, it is fun :)

Thanks for checking it out, ThunderOwl! I definitely agree that the cockpit and the visuals of the enemies blowing up need some love.

It just so happens that I am continuing to work on the game. The idea of this style of space combat sim is appealing to me... we shall see where it goes!