thank you :)! we plan to make the OST available on bandcamp once the game is on steam
threetare
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ah thank you so much ^^ im glad you picked up on that part of the worldbuilding. the idea of an anarchic or "rhizomatic" structure is written deeply in my heart, so i find the fungi in this story very relatable. i've felt the pressure to be an individual and the trauma of becoming a girl. imagining how the fungi might interact with the web of human data, which incorporates the same structure but isn't really the same, is really interesting to me...
im also happy that you could relate to the story. it's a difficult place to be in ... i wish people had an easier time talking to each other. thank you ..!
thank you !! the story comes from a specific, human place. we didn't think deeply about the philosophical discussion, beyond what is in people's (and the characters's) hearts. people who make individuals and people who were made individuals (or girls), but specifically us (papersephone and i) and the people who have made us. so i would say that i really did live eighth heaven! as did papersephone. she captured it so well... im happy seeing that people have related to the story in so many unique ways. you can really see their outline in the edges of their reviews. hehe and thank you for praising the music :)
huhh. jesus.
it was very difficult to read. im not sure what to feel about it, about the characters. why would she do that, and where does this scenario come from -- well, i can somewhat imagine. it's such a violent world. everyone has scary worms in their brain. it'll be on my mind for a while. the story pulled me in deep and the ending hit...
using flowers as sprites is such a cool unique unique decision. i really enjoyed that. it looks beautiful.
the parallel narratives are very well done. i was a little puzzled at first by the choice between he/him and she/her, then surprised ! aah, so cool. great work. fucked up
Wow. There is so much here. I'll be coming back to this. Everything works together flawlessly. I'm obviously floored by the presentation, the visuals and music. And the writing... I recognise parts of myself in Ys. In Yamos, too. They're written with such empathy that I am able to love them. No one does it like you guys
Had a LOT of fun playing this. My only problem is with the difficulty scaling. At first the scaling felt awesome, but after having figured out the strategy, it seems that it's pretty much impossible to lose. In fact, once you have a lot of points, you can AFK for a very long time without losing, since it seems that the loss condition is your points reaching zero. I think I would tie loss to the number of customers waiting for you instead, or to your score falling a certain amount below the highest score you got during the run, and I'd maybe introduce an extra lane in the late game and speed up the difficulty scaling from there
Other than this the gameplay loop is super good I love it so much. The ice cream machine's mechanic is perfect



