That's really cool to see/hear ^^ Game is looking good too. Thanks for the comment :)
Pelatho
Creator of
Recent community posts
The primary user targets for Pigoment is General Use, Pixel Artists, digital painters and concept artists and texture artists.
Photo retouching, RAW support etc. are secondary and will come later, as is text and vector systems.
General
- ✅ Robust selection tools
- ✅ expand/contract and feather operations
- ✅ Aspect Ratio constraint toggle
- ✅ Toggle between Center/Corner origin
- ✅ Add / Subtract to selection
- ✅ Select alpha / opaque
- ✅ Select color range
- ✅ Transform tool
- Color selector accepting RGB, HSV and Hex
- Adjustments
- ✅ Brightness/Contrast
- ✅ Levels
- ✅ Hue/Saturation
- ✅ Layer system
- Layer Groups
- Layer Masks
Pixel art
- ✅ Pencil with smooth pixel-perfect line strokes.
- ✅ Grid and Pixel Grid (partially implemented, lacking grid size options)
- Tile system
- Spritesheet handling (import/export)
- Animation system
Digital Painting
- ✅ Brush tool with brush presets
- Export preset to compressed text
- Pencil and Surface simulations (watercolor / oil / graphite on paper/canvas)
- ✅ Pen/Stylus Pressure support
- adjustable pressure curves instead of linear
I think most people will skip over this asset due to its presentation.
- The itch page is hard to read due to the transparency of the main content area and the custom font. Choose a more standard font like Lato and maybe avoid the sci-fi look (vegetation has nothing to do with sci-fi).
- Add screenshots. The included runnable game, while a nice idea, is currently quite poorly representing the meshes due to broken UI and a non-standard lighting setup.
- add screenshots of 2-3 meshes. + if adding a wireframe render and/or unshaded render as well. EDIT: It looks like you have screenshots in the itch project, but they're not enabled in the page theme.
A bit of a shame, since it does look like the models are pretty good and nice variety too.
The font is not included, but it is freely available here on itch.
There are lots of great pixel fonts on here, I recommend checking out a few :)
I managed to fix it. It's in the version 1.3 download.
The thick bordered thing is probably a PanelContainer?
Alternatively you can easily override the look for a specific control by overriding in Inspector:
Theme Overrides/Styles/Panel, then add a StyleboxTexture and apply the 8x8_ui_elements.png or a color variation as an AtlasTexture, then select the region you want.
Physics-enabled Hair ✅
Implemented.
CharacterFactory
A utility node/class that can generate random characters with random appearence.
Clean Up & Document Code
Once I get close to 100% feature-complete, I'll restructure the code and add more code comments to help make it easier to use and modify.
Height customization
This would work by scaling the CharacterBody node, and then applying a blendshape to make the limbs thinner, which would make it look more like actual height as opposed to simply scaling in all directions. Scaling on only the Y axis wouldn't work as it would stretch equipment and other assets.
Lipsyncing
Lipsyncing. I have an early prototype from an earlier project and I'd love to add this for GCCS. Will likely leverage a python machine learning algorithm to extract phonemes from dialogue audio files.
Improved skin shader
I'd like to improve the skin in several ways:
- Make-up, scars, tattoos, body hair, veins and improved age texture.
- Ability to bake those textures into a single diffuse texture for better performance with many characters.
Note that there's currently a bug in the Engine that makes subsurface scattering appear to have these banded rings. Hopefully it'll be updated/fixed soon.
The keybindings, such as } and { do not work for my norwegian qwerty keyboard.
Otherwise pretty cool app :)
EDIT: I see now that I can change the keyindings so this ain't a problem. Though I'd recommend better defaults that don't rely on special keys cause they are different for many different keyboard layouts.
I just grabbed the itch-setup and it's not running. Tried running again in ~/itch. The window opens and immediately closes.
There's an endless stream of these kinds of errors:
2022/09/10 22:35:05 [debug] (resources/app/node_modules/buffer-from/package.json) expected file, got error open /home/pelatho/.itch/staging/app-25.5.1/resources/app/node_modules/buffer-from/package.json: no such file or directory github.com/itchio/lake/pools/fspool.(*FsPool).GetReader /root/go/pkg/mod/github.com/itchio/lake@v0.0.0-20200305150023-cc4284ec2b2a/pools/fspool/fspool.go:88 github.com/itchio/wharf/pwr.(*ValidatorContext).validate.func3 /root/go/pkg/mod/github.com/itchio/wharf@v0.0.0-20200618125324-225b1d4a2468/pwr/validator.go:366 github.com/itchio/wharf/pwr.(*ValidatorContext).validate /root/go/pkg/mod/github.com/itchio/wharf@v0.0.0-20200618125324-225b1d4a2468/pwr/validator.go:422 runtime.goexit




















