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Roadmap Sticky Locked

A topic by Pelatho created Sep 28, 2023 Views: 202
This topic was locked by Pelatho Oct 01, 2023
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(5 edits)

Physics-enabled Hair ✅

Implemented.

CharacterFactory

A utility node/class that can generate random characters with random appearence.

Clean Up & Document Code

Once I get close to 100% feature-complete, I'll restructure the code and add more code comments to help make it easier to use and modify.

Height customization

This would work by scaling the CharacterBody node, and then applying a blendshape to make the limbs thinner, which would make it look more like actual height as opposed to simply scaling in all directions. Scaling on only the Y axis wouldn't work as it would stretch equipment and other assets.

Lipsyncing

Lipsyncing. I have an early prototype from an earlier project and I'd love to add this for GCCS. Will likely leverage a python machine learning algorithm to extract phonemes from dialogue audio files.

Improved skin shader

I'd like to improve the skin in several ways:

  • Make-up, scars, tattoos, body hair, veins and improved age texture.
  • Ability to bake those textures into a single diffuse texture for better performance with many characters.

Note that there's currently a bug in the Engine that makes subsurface scattering appear to have these banded rings. Hopefully it'll be updated/fixed soon.

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