It feels redundant to state the obvious, but everything about this feels like a not-so thought through idea. The way the sound and text speed sliders work, to the very coding of going forward in dialog, I have played AI slop games with better consistency than this. Even reading through the first of the chapters feels AI generated, all the way down to the breaks. Example, I have to click multiple times to make one paragraph finish all because of these breaks. Regardless of regardless, 1/10, will probably not humor this another time.
Thorns_The_Frog
Recent community posts
I am, just some lost progress that's easy to recover. Big question though, it says that Rubim is a medium danger fight, and that Lancet it more dangerous, but I feel the quite opposite when fighting. One good Rubim hit and I can't do anything but kneel, but I can consistently down Lancet without really taking all too much damage with a riposte. Is there something I am missing?
I like the path this game is going. Would be cool if the different modules display a different animation depending on which one you have highlighted, and certain "enemies" (they kinda feel like it cuz they reduce your HP if you fail to satisfy,) have different vulnerabilities. So far, there is only one problem. If you somehow gather 4 of the crew members into one spot, the recovery rate for them makes it so the instance you get done with one, the next one is ready. Would be cool if there was invincibility frames for the character. Anyways, solid 5 stars, especially for a new game with a lot of potential.
Hm, I think the biggest problem with this is the scaling, and the fact that dying, therefore resetting the day, doesn't reset it back to normal, or even keep your items. Stuck on day 10 because I can't click enough, don't have enough gifts for both the girls and the grave.Most likely because I blindly wandered through this game before I realized there is strategy to this. Would also be cool to see a gallery added to this.
you need to defeat the dude at the wizard tower, then go to smallpaw and do some exploring, and during that time, you will find dungeon, and in the dungeon you find the cultists. Defeat the cultists and you get a flower. Give the flower to the companion of your desire, talk to them, and flirt. Hope this helps.
Okay, but jokes aside, though I may be suffering due to the stupid, it's a fun concept. It would, y'know, be cool if I could get past the first demon "._.
Oh! I know what this gameplay reminds me of! Remember that game where you need to say the word and not the color of the word? That is how I felt playing this, I remember I said yellow, but not if it was good or bad.
Damn, fast response. Hi. Good to hear. Honest to gods, this game has a lot of potential and could even rival some of the current top nsfw games on the site. Don't know your process so I can't give wisdom, nor that I could help much, but you're currently working with gold in the rough. Keep at it :3 (ps, maybe add a thing in where you can search and find NPCs that you like, like that lord from that one manor. I wanna talk him up a bit :3c)
I know this is ages ago, but I just figured out there's a notification thing for accounts, so... mb. I do think it would be nice if alpha/whore was split up into what position you take in sex, but I have to disagree that it is tied into gender. A big tit, big ass dom woman shouldn't be called a slut, just like how you didn't want your big strong manly man horse wolf to be called a slut. I think, in the end, it should be up to whether you submit or if you dominate. No need for other traits, that aren't inherent to which archetype you fall into, controlling which archetype you fall into. Hell, the whole nudity equals +whore is just kinda... no?
Nice little game, sadly I didn't figure out how to use the transformation magic, would have been fun. Regardless, I really like the elements in this game's story. It holds a nice atmosphere of intimacy while gaining trust with Mia, and being able to talk about different things, from making jokes to lighten the mood (fr girl, do you sleep in a suit??), to having honest conversation about identity. 7/10 suits, has great potential and stands well as is.
Take all the time you need to give it your best shot! I sure know I have more than 50 years until death by organ failure, so I won't be too hasty. Just, uh... politely, don't give a release date and move it, like, 4 times. Regardless, Lyre was a fantastical story and honestly got my invested a bit too deeply, so keep up the amazing work :3 (Excited for the political intrigue tbf, the writing speaks for itself so well. Regardless, enough glazing lol ^w^)
Did a small playthrough of the new content and honestly, it's great. I like the lore, the shop, tavern, and that the dungeon wasn't just a thing you moved on from when you left. Sure, title and all should have said that, but still nice. Though I did encounter a minor bug. If you enter the dungeon, take the key, and unlock the door, if you leave the dungeon and come back, the door is locked, and you can't take the key again. Regardless, great work as usual!