Game looked good, but it's unforgiving nature was a miss with me.
Personally I found the movement very slippery, I think it'd feel better if it had coyote time and/or jump buffering and perhaps a slight alteration to wall jumping.
Yeah it seems most players had a problem with how 'floaty' the jump felt (including me at the start of making it).
I did fix the gravity post-jam but I didn't dedicate enough time to improve the game any further, also the fixing of the gravity made some jumps impossible so the level needs to be redesigned.
Thank you for playing by the way.
Great to see that you accepted my offer!! It's an honor for me to trasnlate such an amazing game!
If needed send me a message through here(Itch.io) or on Twitter
Also I think I forgot to mention a bug(or glitch):
Oh yeah before I forget, from now on when asked about the (Pause) Menu not pausing the game better say that is inspired by Resident Evil Outbreak (since the game has a RE feeling)
Played the demo and I posted this comment to report some problems it had:
but The Game overal was amazing!! Can't wait to get my hands on the final build!
Also if you plan on translating the game to other languages if you want I can translate it to Greek.
The game is now being published by tinyBuild so the game has been moved to STEAM
For this weekend only download it for free through it's STEAM PAGE