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ThierryBerger
Creator of
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Very good! I got around level 109 :D
Maybe the (second) line after could benefit being highlighted too, to help anticipating chain patterns.
The zoom out is neat, but the ball starts to be too small after a while, then I focused only on the screen center.. but that participated in the game’s ambiance, I could feel the heat of the sun reaching for me ! :)
neat sandbox :) ; controls are difficult but with a well-thought progressive tutorial I can see it working :)
the editing of the rumba has a few bugs (I was stuck in changing the chassis, I could unblock by building) ; but is satisfying to use !
The default perspective of the editing (and the way the rumba is flying) makes it difficult to gauge the size needed for the barrels (my first attempt ended up with a ridiculously small rumba, which was funny but clearly suboptimal)
I didn’t read much about it before hitting “play” ; so I was thinking “This reminds me of dwarf fortress!”
Solid game overall! sure upgrades/tower types are a bit missing but hey it’s a game jam! The tutorial is a very nice touch!
For suggestions to where the game could go, focusing on the workers would be a neat idea, to differentiate from classic towerdefenses 👍
cool goose!
All very valid points! I had a lot planned to address those, but yeah didn’t spend much time on this jam.
- I did set a fixed seed for determinism while texting, and never got to change it.
- I wanted to make a previsualization of the next tile, under the cursor, that would have helped a lot with getting accurate “art” ; also a selection circle around bottom piece might have made that clearer.
- I wanted to draw a simple box, yeah :’)
- yeah tweet button is too “in your face”, also no text can feel ambushing, sorry :o
- The random is driven by weights, but I used the same random for both size, shape and color, so maybe it’s biased. using a shuffle bag might be a better choice for controlled randomness indeed thanks for the idea.
I picked it up for day 2: https://vrixyz.itch.io/ballface ; I’ll refrain from more comments for the sake of the jam’s concept :)
bevy :D (https://bevyengine.org/)
from me:
another bevy (not from me, but I might join it): https://itch.io/jam/day-1/rate/2188530
It’s not really usable yet, as there is no way to gain currency.
In the future there would be another game feeding currencies into this game.
The currencies will allow you to “buy” ennemies, to speed up the difficulty ramp up and reach the harder levels earlier.
I want to make it fair and make this currency totally optional, not giving real advantage, a part from speeding stuff you’ve seen and master already.
[tech speech] In the meantime, you can cheat in several ways, the easiest is probably using postman or similar and add yourself some credits if you know how to read and consume an (open)API, more details at https://github.com/Vrixyz/backpack/blob/main/crates/server/docs/openapi3_0.yaml
That’s heavily under construction (don’t expect it to be “fun” until late 2024) ; but if you’re interested in tech details, check out Backpack https://github.com/Vrixyz/backpack
Players can have an account created on Backpack server when playing games supporting Backpack (game developers must integrate it).
For the moment Backpack supports (in tech demo) accounts through email/password, but later on I’d like to support facebook and your favorite way of authenticating (private key, github, twitter…)
Hey, I cannot offer to team up, but you might have more chances to search for a jam team on https://discord.gg/bevy ; good luck and happy jam :)
I definitely should have spent more than 5 minutes on that difficulty curve 😅 ; as for the amount of levels, it’s mostly random, my “clever” marketing to lead players to play longer did not pan out too well when I look at the scoreboard 😅. Except for one very motivated individual reaching level 50 🔥🔥









