My result on large hub seed 1, large hub is easier because it slow propagation.
TheYellowHornet
Recent community posts
Cool game.
My result on default seed 1, the short term strat is to always create link in 4 step between normal gamer and Roguelike fan, the long term strat is to fight contested big hubs just enough so that they stay neutral and to target the hubs that could allow Rogue clones to spread to untargeted gamers .

Those are the levels I dindn't manage to do with only 2 demons:
10, 12, 13, 17, 23
And of those I think 10, 17 and 23 are impossible to be done with only 2 demons (for 12 and 13 I won't make any affirmation but they most likely aren't solvable with 2 demons too).
If you want I have screenshot of each level I solved using only 2 demons to prove my claims.
The game clearly has potential (I have played the web version on ubuntu with firefox) but it's bugs are preventing the players from really enjoying it.
Mana isn't spend when playing cards, drawing cost 2 mana but it isn't described in the tutorial (also the cost for drawing would be too high if the cards costed mana as I haven't seen any cards giving mana)
The way doors of the reward section close seemingly at random , intuition would make one think that only the door of the card chosen would close but 2 other closes at random. Maybe explain it in the tutorial.
Finally the tutorial seem too expeditious and confusing as the number of mana showed up on the screen don't match with the text.
And I know I'm repeating myself but your game has potential , don't give up on it !
A great Experience , I was able to realize that my definition of rogelike was closer to the core community of rogelite and it made me discover many games I didn't know about.
My Roguelike Code: Rox NH3 AB3 KR1 MS4 UW3 TT4 CW4 AD3 XC4 DC4 OD0 D13 PM1 Le1 DF2 ES0 BA3 DO4 DR4 Sp4 DU4 HR4 DD4 KK- MC2 BI3 TM2 FT4 OT4 PD4 8H4 RR3 LE3 DQ3 SP3 ND4 CQ4 DA3 UE3 SS4 PB4 VS2 MR4
Even in solo it is a great tower defense , close to the best, sadly it lack a player base to make it into a competitive game.
If someone make a discord or a server of Tiny tussle TD I would like to have a link toward it.
PS: please , fix the fire rate calculation by counting in hit per second instead of cool-down , right now having +100% fire-rate give you -100% cool-down.
Came for the nostalgia and stayed for the story . The story is just so good that I played for 2 hours just to see the most amount of ending possible .
The only thing I would have to say is that after 2 to 4 games playing become a chore to obtain the the story as you've discovered every possibilities of units and pretty much only have to wait for each of your run to end (10 to 15 min per run) in order to obtain the uniques ends .
The game lack a "story mode" in wich you could obtain the story much faster or gameplay-wise replayability (right now you can win every ending with almost only spells) for those that want to read every single endings like me .
Each of yours endings are incredibly unique and enjoyable so I find it sad that it require a total of 240 minutes (= 4h) on a games that has around 20 minutes of gameplay in order to see all of them (I given up after 2h).
You should make Enemies stats upgrages multiplicatives because right now the biggest problem making infinite run possible is that enemies stats are aditives and so someone can always take "movement speed increase" and the ennemies will stay as cannon-feeders doing no damage all the run .
Making stats upgrades for enemies multiplicatives would prevent players from always taking the same upgrade and greatly augment the difficulty increase in late-game.
No option to change control is just a big no from me .
I'm left handed and so move using my right hand but in your game it is impossible as you impose wasd, maybe it isn't the case on the main game but a demo should be showing what a game has to offer so I'll assume the game don't have any option for players like me to play .
You could at least have allowed moving from the arrow keys.




