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TheVanessii

19
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3
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A member registered Nov 18, 2017 · View creator page →

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Recent community posts

Dunno why this would get downvoted, do people hate options

(3 edits)

How do I disable Ultra-violence+? My source wads don't have unity update garbage in them, I don't want that in my smooshed wad :(

Could maybe put a thing that checks whether you're using unity versions or not, so that it doesn't put it there regardless? It just kinda irks me a bit, especially because the UV+ menu text glaringly sticks out like a red thumb due to it's font color not matching the other difficulties

These are some awesome tools! Wish more people knew about this ^3^

Cool! Last one I found was under Progression I think. It reads "When characters return from their adventures with loot, treasures of with some quest/goal completed, they gain 1 Level." and I think it's supposed to read "When characters return from their adventures with loot, treasures [or] with some quest/goal completed, they gain 1 Level. 

Sorry I wasn't able to put this all together in a single post with the previous one!

Oooh okay, awesome! Glad I could help ^v^

(3 edits)

Hey there! I was curious about the reasoning behind daggers requiring strength, but a longsword can use 2 dex to wield? This would mean that a full dex character can't use a dagger in the beginning, but a full strength character could use daggers easily? This also means a full dex build can't use daggers, but they can use axes, longswords, and swords? I would assume that a dagger would allow one to use maybe 1 Dex / 1 Dex or Str to wield it, since I wouldn't really imagine them being fully strength weapons,,,? I guess this is a suggestion I dunno, but I'm just kinda curious on what the intent here is I suppose? There's also hammers and maces which can use 1 Dex, but Daggers can't,,, which I find very confusing. If anything, I'd think the staffs, maces, and hammers would require 1 Str, while the daggers, dirks, and sickles would require 1 Dex or something. I guess it just seems kinda backwards in a way?

Heyo! Weapon description spells it as "Wapons" instead of weapons

That's all I can really say. I was hoping it would be a little longer, maybe I missed something, but yeah. I've just been really wanting games with this kind of dark aesthetic similar to Perihelion The Prophecy or EYE Divine Cybermancy, this aesthetically scratched that itch.

no

It's so hard to find quality games that are femboy & dickgirl focused. This game has both the quality & quantity, and that makes it special. Thank you so much to the devs, you're doing a great job! 

Hello! I was wondering if there's a possibility of support for Blood II? The game could use some of that mouselook code used in shogo perhaps?

You have no idea how much I need bloodborne on pc, in any form, even in a top down rpg perspective. Great job, and I love your work man

Ryzen 5 2600

16GB DDR4 Ram 

GTX 1050 ti 4gb vram

Windows 10

I get the same error 90% of the time

cudnn is used
OK
D:/Hentai/Pics/1566840918519.gif
Input FPS: 12.5
QWindowsNativeFileDialogBase::shellItem : Unhandled scheme:  "data"
C:/Users/Deej/Desktop
D:/Hentai/Pics/1566840918519.gif
C:/Users/Deej/Desktop/1566840918519//1566840918519.mp4
12.5
0
0
1
Interpolate 1 frames
The testing model weight is: ./model_weights/best.pth
Framerate Index: 0
D:\DAIN_APP Alpha\torch\nn\functional.py:2494: UserWarning: Default upsampling behavior when mode=bilinear is changed to align_corners=False since 0.4.0. Please specify align_corners=True if the old behavior is desired. See the documentation of nn.Upsample for details.
  "See the documentation of nn.Upsample for details.".format(mode))
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
D:\DAIN_APP Alpha\torch\nn\functional.py:2693: UserWarning: Default grid_sample and affine_grid behavior will be changed to align_corners=False from 1.4.0. See the documentation of grid_sample for details.
  warnings.warn("Default grid_sample and affine_grid behavior will be changed "
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
..\torch\csrc\autograd\python_function.cpp:622: UserWarning: Legacy autograd function with non-static forward method is deprecated and will be removed in 1.3. Please use new-style autograd function with static forward method. (Example: https://pytorch.org/docs/stable/autograd.html#torch.autograd.Function)
Traceback (most recent call last):
  File "my_design.py", line 79, in render
  File "my_DAIN_class.py", line 469, in RenderVideo
  File "my_DAIN_class.py", line 202, in interpolate
  File "site-packages\torch\nn\modules\module.py", line 541, in __call__
  File "networks\DAIN_slowmotion.py", line 182, in forward
  File "site-packages\torch\nn\modules\module.py", line 541, in __call__
  File "Resblock\BasicBlock.py", line 81, in forward
  File "site-packages\torch\nn\modules\module.py", line 541, in __call__
  File "site-packages\torch\nn\modules\container.py", line 92, in forward
  File "site-packages\torch\nn\modules\module.py", line 541, in __call__
  File "site-packages\torch\nn\modules\conv.py", line 345, in forward
  File "site-packages\torch\nn\modules\conv.py", line 342, in conv2d_forward
RuntimeError: CUDA out of memory. Tried to allocate 280.00 MiB (GPU 0; 4.00 GiB total capacity; 2.92 GiB already allocated; 0 bytes free; 35.32 MiB cached)

If you get this message, then simply run the .jar file in the Tales of Androgyny folder.

If you cannot run the .jar, then update java or/and use a .bat to run the file. In this case, edit the new .bat you've created and type: java -jar talesofandrogyny.jar

Hopefully this helps!

Hi, I have windows 7 32-bit, and I had the same problem but the fix is:

Run the .jar file, and if that doesn't work, update Java or run it with a .bat file. The .bat file should say: java -jar talesofandrogyny.jar

Wow, this update is huge! You guys really put a lot of effort in to this update, it's the best and biggest one yet! Keep up the good work ^^

I totally agree.

This game is amazing, you're extremely talented, and you have a lot of potential!