Great style. I am very bad at sliding puzzles.
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You made a good fighting game here. I say this because:
- I'm bad at it
- The difficulty escalates well
- The attacks come out fast
- I swore at Darth Vador repeatedly
I had a difficult time finding a window where I could dash forward and get off a light attack. Vador always seemed to see it coming.
Can you answer a few questions to help me track this down?
- Which platform are you on? PC/Mac
- Are you running in a window or full screen?
- What resolution are you playing it at?
Thanks! It has been a while since I looked at this project so I don't know exactly what the problem might be.
I'm sorry the controls didn't work for you.
You are required to left click on Gordon each time you want to move.
Also, you can hold down the Right Mouse Button as you move across the tiles to see the pathing.
Thanks for playing! I definitely need to add some up front description of what you are trying to do. I'm not sure which version you played, but I recently made it so shooting one of the red balls will change it to the color of your own bullets. This makes them able to digest yourself and they will bounce off everything else.
I just now added some rough AI to the second player if you are solo to add a little more fun.
Thank you for the feedback and your time!
Thanks for hosting the jam and the great feedback! The yellow bar is for something I didn't have time to implement. I guess I'll keep that a secret. There is a boss fight, and yeah it's a pretty big map to explore, but hopefully you found the weapon powerup which allows the traversal of more of the map.
Things I would like to add: proper story dialog, some environmental differences to break up the size of the space station and support the story, and the yellow bar stuff!
This ended up being a very interesting tool for creative writing. The prompts were a very good balance of things that are familiar, and things I wouldn't necessarily group together. I don't know how much of this is orchestrated, and how much of it is completely random, but regardless, nice work coming up with descriptors for the space, characters, and their personalities and motivations.
One improvement I'd like to see is the text breaking for a new line when it hits the edge of the description box.
Your games always do a great job of presenting a mechanic which requires a good deal of time to get comfortable and skilled at and Concentric is no exception.
Cool concept, and great interface.
I really enjoyed the atmoshpere created by the soft light and blends of color. Something about the characters and their featureless silhouette which sharply contrasts the background gave me a feeling of uncertainty about them. It felt like a cool world. Nice work!
Dissolving people was fun until I realized I was trying to get them to the other side. I just really liked the dissolve animation. Although the guys waving their arms to the beat was quite nice as well. Cool game!
Thanks a lot, I'm glad you checked it out.
You know, you can't just go through life murdering everything and thinking you will win. There is a way to get some actual credits and a "Congratulations" screen, which is only slightly tied to the murdering of things.