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Brandon Schapekahm

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A member registered May 04, 2016 · View creator page →

Creator of

Recent community posts

Known bug has been fixed. Please let me know if you find anything else and have fun!

Thanks for hosting the jam and the great feedback! The yellow bar is for something I didn't have time to implement. I guess I'll keep that a secret. There is a boss fight, and yeah it's a pretty big map to explore, but hopefully you found the weapon powerup which allows the traversal of more of the map.

Things I would like to add: proper story dialog, some environmental differences to break up the size of the space station and support the story, and the yellow bar stuff!

Known bug: If you die at the boss, things get a little weird when you return. It doesn't completely break the game, but... maybe don't die at the boss.

This ended up being a very interesting tool for creative writing. The prompts were a very good balance of things that are familiar, and things I wouldn't necessarily group together. I don't know how much of this is orchestrated, and how much of it is completely random, but regardless, nice work coming up with descriptors for the space, characters, and their personalities and motivations.

One improvement I'd like to see is the text breaking for a new line when it hits the edge of the description box.

Cool concept!

Very cool concept for a game. It can get a bit addictive. My family was walking by and jumping in as they heard the music and sounds. Nice job!

Very fun game to play multiplayer. It definitely helps to know the placement of the keys beforehand. :P

Very creepy atmosphere and a fun concept. After a certain point I don't know that I could have kept up.

I laughed real hard at the delivery part.

The level of polish in the presentation of this game between the level design, animation, locomotion, and lighting is incredible. Great work!

Your games always do a great job of presenting a mechanic which requires a good deal of time to get comfortable and skilled at and Concentric is no exception.

Cool concept, and great interface.

I really enjoyed the atmoshpere created by the soft light and blends of color. Something about the characters and their featureless silhouette which sharply contrasts the background gave me a feeling of uncertainty about them. It felt like a cool world. Nice work!

The pacing was great, and the message in the end was dark, but makes a good point. I'm trying to be vague for a reason, because people should experience it for themselves. Great work!

Haha! I knew it didn't look completely wrong, but there was something a bit strange about it. I also spell grey 'grey' so maybe my English is just a bit more British than it is US.

I survived, but made all sorts of noises along the way. I really enjoyed the choices and outcomes, and the artwork is fantastic!

I conquered the Dark Castle! The art, music, and camera transitions create a great atmosphere.

I love the way you navigate an interact with the world, very cool concept. The story and descriptors were quite entertaining, I had myself a good laugh.

Dissolving people was fun until I realized I was trying to get them to the other side. I just really liked the dissolve animation. Although the guys waving their arms to the beat was quite nice as well. Cool game!

This is seriously my 6 year old son's favorite game right now. He played through it 3 times in a row one day. So good.

Such a rich and entertaining experience. Great work!

Great style and very enjoyable to play.

Thanks a lot, I'm glad you checked it out.

You know, you can't just go through life murdering everything and thinking you will win. There is a way to get some actual credits and a "Congratulations" screen, which is only slightly tied to the murdering of things.

Thanks

Thanks!