Hi Kelci, seems your instagram is not up any more. You still around? Thought I'd check out if you were perhaps interested in doing some work on visual novels.
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Just a tip. Yes, Pugi is only an XML parsing library, but that is pretty much all you need (my opinon - others may vary). I guess one could go with tinyXML2 too. The ones refed just struck me as having both zlib + bsd license and extra dependencies (ex zlib and tinyXML) that seems a bit unnecessary to do such a simple task.
A suggestion: add pugixml (C++ lib) for reading back the tiled maps to your recommendations. Its much more lightweight than the others you recommend on your site and has easier to understand + free to use license. No extra external dependencies and very easy to use.
I've bought your editor (it works great!) and Im using it for my AstroDucks games. Can I redistribute the tiled editor with my game or is there some other way I can make it possible for players to use it? I think a great aspect is that people can make their own maps for the game.
Have'nt tried it out yet, just saw it from the DUSK twitter. Watched the youtube video though - it looks amazing! I love the art-style. It made me think of a love child between doom and commander keen! Have you shown this to the old ID team? Im sure Tom would love it