wait no more :) I updated a couple of maps today to have some nice open air spaces :)
Hehe nawh sounds fair to me :) The enemies do more damage to you the closer they are when they shoot you so trying to take them out from a far is sort of encouraged. I think this is how most old school shooters done it and yeah I think it works pretty well, puts you a bit on the edge if the enemies start getting to close to you.
Yeah I thought about adding in some mechanic for strafing but I think it would be quite cumbersome given the playdates controls. It is designed so you can overpower an enemy by continously shooting at him he wont have time to fire back as long as you keep shooting him.
I have some plans for a new enemy though which will be bigger and more brutal that will require some more tactical approach to kill :)
Thanks for the insights ! I am no coder, so I may sound dumb, but the dream control scheme to me would be : press B + direction to strafe, and use the crank to swap weapons, as it does not happen that often. It would be a great way to make the game more dynamic and to celebrate the uniqueness of the Playdate, but maybe it is too complicated to code ?
I would be very excited by new ennemies, weapons or themes. There is so much to create with the awesome game you made !
It would be awesome to have this alternative control scheme ! Let me know when it's available !
Well, my kind words are deserved, your game is one of the most technically surprising of the console, and most of the visually appealing games on the system are too hard and short, looking like tech demos.
Cheers !
Thanks again :) Really appreciate it!
Yeah I'll be sure to post something once I get around to fixing the controls, I'll probably try and roll it into the same release as the new enemy. If you enjoyed the game then would you consider giving it a rating? Really helps! Can drop a rating at https://therussianbeargame.itch.io/red-terror/rate