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Theren_Drythorn

11
Posts
6
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1
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A member registered Jun 29, 2020 · View creator page →

Creator of

Recent community posts

This game is very clean and well presented. Everything works pretty great, except for the fact that if a round starts and you don't have a path tile in front of the start tower, the wave breaks. The timer for path placement is a little annoying; I like the idea of strategically placing a route, but the timer prevents me from putting in as much thought as I want to. In the later rounds of the game where the map is absolutely covered in towers, it often feels like your route doesn't affect your success much, because there are simply so many towers. I like the color matching idea with the towers and tanks, but because you can't manually choose which tanks to send, taking advantage of the system is entirely out of the player's control. Either telling the player what tank colors their next wave will consist of or allowing the player to choose it would be a good improvement. This has been a mostly critical comment but I want to end by saying that this a decently fun, really polished game and its incredibly impressive you did it in 48 hours. Good work (:

I love this game so much. The inanity of the situation and especially the whiteboard notes are hilarious. The clocks being in weird spots was definitely annoying, but aside from that the game is amazing.

This is a super cute game. The venn diagram idea is really original, and its really fun to solve puzzles with as well. It kind of gives me fireboy and watergirl vibes. I like it a lot! Great work!

The idea is really cool and intricate. Its a ton of fun to play, but I wish it were a bit more polished. More enemy variety would be nice, and moving while stuck to your shield is a bit finicky. It's a super cool idea, and executed rather well. If it were polished up nicely and had some new features I would probably buy it on steam. Great work!

It's a great idea, but it's often hard to tell which car is which and controlling them both is a little annoying in my opinion. I did have fun with it, but I think I would have enjoyed it more if there were more apparent visual indicators of which way each car was trying to go. Great job on this!

It's a great idea, but it's often hard to tell which car is which and controlling them both is a little annoying in my opinion. I did have fun with it, but I think I would have enjoyed it more if there were more apparent visual indicators of which way each car was trying to go. Great job on this!

I can't launch the game. I think you may have put just the unity player file for download and not the game data? Not really sure.

Very cool game! I love how stressful it is to go around tight corners just as your controls regenerate.

This is  a great game! Super simple fun concept that actually fairly challenging. I will say the swinging camera is pretty disorienting, and would probably have a locked camera looking down on the scene. Still though, great game.

This is  a great game! Super simple fun concept that actually fairly challenging. I will say the swinging camera is pretty disorienting, and would probably have a locked camera looking down on the scene. Still though, great game.

I do like this game, but the floor textures overlapping kinda drove me nuts. Additionally, I feel like a start and end screen that could help explain the story would be really great.